From 8b0eab6c89bca511b664842ac3f12b20f1a35980 Mon Sep 17 00:00:00 2001 From: Ivy Date: Thu, 11 Feb 2021 23:40:00 +0100 Subject: [PATCH] First commit --- LICENSE | 30 ++++++++++++++++++++++ README.md | 1 + roguelike.cabal | 30 ++++++++++++++++++++++ src/Action.hs | 23 +++++++++++++++++ src/Direction.hs | 3 +++ src/Dungeon.hs | 20 +++++++++++++++ src/Game.hs | 22 ++++++++++++++++ src/Main.hs | 22 ++++++++++++++++ src/Player.hs | 3 +++ src/Rendering.hs | 18 +++++++++++++ stack.yaml | 66 ++++++++++++++++++++++++++++++++++++++++++++++++ 11 files changed, 238 insertions(+) create mode 100644 LICENSE create mode 100644 README.md create mode 100644 roguelike.cabal create mode 100644 src/Action.hs create mode 100644 src/Direction.hs create mode 100644 src/Dungeon.hs create mode 100644 src/Game.hs create mode 100644 src/Main.hs create mode 100644 src/Player.hs create mode 100644 src/Rendering.hs create mode 100644 stack.yaml diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..bc59db9 --- /dev/null +++ b/LICENSE @@ -0,0 +1,30 @@ +Copyright Author name here (c) 2021 + +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials provided + with the distribution. + + * Neither the name of Author name here nor the names of other + contributors may be used to endorse or promote products derived + from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..2236de6 --- /dev/null +++ b/README.md @@ -0,0 +1 @@ +# roguelike diff --git a/roguelike.cabal b/roguelike.cabal new file mode 100644 index 0000000..12e1415 --- /dev/null +++ b/roguelike.cabal @@ -0,0 +1,30 @@ +name: roguelike +version: 0.1.0.0 +-- synopsis: +-- description: +homepage: https://github.com/githubuser/roguelike#readme +license: BSD3 +license-file: LICENSE +author: Author name here +maintainer: example@example.com +copyright: 2021 Author name here +category: Web +build-type: Simple +cabal-version: >=1.10 +extra-source-files: README.md + +executable roguelike + ghc-options: -threaded + hs-source-dirs: src + main-is: Main.hs + default-language: Haskell2010 + other-modules: Direction, + Dungeon, + Player, + Game, + Rendering, + Action + build-depends: base >= 4.7 && < 5, + vty, + matrix, + unordered-containers diff --git a/src/Action.hs b/src/Action.hs new file mode 100644 index 0000000..646a73a --- /dev/null +++ b/src/Action.hs @@ -0,0 +1,23 @@ +module Action where + +import Graphics.Vty.Input +import Control.Applicative +import Data.Maybe + +import Direction + +data Action = Walk Direction + | ExitGame + | None + +bindings :: [(Event, Action)] +bindings = + [ (EvKey KUp [], Walk N) + , (EvKey KDown [], Walk S) + , (EvKey KLeft [], Walk W) + , (EvKey KRight [], Walk E) + , (EvKey (KChar 'q') [], ExitGame) + ] + +eventToAction :: Event -> Action +eventToAction e = fromJust $ lookup e bindings <|> Just None diff --git a/src/Direction.hs b/src/Direction.hs new file mode 100644 index 0000000..47d3501 --- /dev/null +++ b/src/Direction.hs @@ -0,0 +1,3 @@ +module Direction where + +data Direction = N | S | W | E diff --git a/src/Dungeon.hs b/src/Dungeon.hs new file mode 100644 index 0000000..64e7a8a --- /dev/null +++ b/src/Dungeon.hs @@ -0,0 +1,20 @@ +module Dungeon where + +import Data.Matrix + +data Cell = Solid | Empty + +instance Show Cell where + show Solid = "#" + show Empty = "." + +newtype Dungeon = Dungeon (Matrix Cell) + +instance Show Dungeon where + show (Dungeon m) = unlines . map (concatMap show) $ toLists m + +makeDungeon :: Int -> Int -> Dungeon +makeDungeon w h = Dungeon $ matrix h w $ const Empty + +dungeonToLists :: Dungeon -> [[Cell]] +dungeonToLists (Dungeon m) = toLists m diff --git a/src/Game.hs b/src/Game.hs new file mode 100644 index 0000000..564607a --- /dev/null +++ b/src/Game.hs @@ -0,0 +1,22 @@ +module Game where + +import Dungeon +import Player +import Direction +import Action + +data Game = Game + { getDungeon :: Dungeon + , getPlayer :: Player + } + +newGame :: Game +newGame = Game (makeDungeon 30 10) (Player (1,1)) + +runAction :: Action -> Game -> Maybe Game +runAction (Walk N) (Game d (Player (x,y))) = Just $ Game d (Player (x,y-1)) +runAction (Walk S) (Game d (Player (x,y))) = Just $ Game d (Player (x,y+1)) +runAction (Walk W) (Game d (Player (x,y))) = Just $ Game d (Player (x-1,y)) +runAction (Walk E) (Game d (Player (x,y))) = Just $ Game d (Player (x+1,y)) +runAction None g = Just g +runAction ExitGame _ = Nothing diff --git a/src/Main.hs b/src/Main.hs new file mode 100644 index 0000000..f313fa8 --- /dev/null +++ b/src/Main.hs @@ -0,0 +1,22 @@ +module Main where + +import Graphics.Vty + +import Game +import Rendering +import Action + +main :: IO () +main = do + cfg <- standardIOConfig + vty <- mkVty cfg + loop vty newGame + shutdown vty + where loop vty game = do + update vty $ renderGame game + e <- nextEvent vty + let action = eventToAction e + nGame = runAction action game + case nGame of + Nothing -> return () + Just ng -> loop vty ng diff --git a/src/Player.hs b/src/Player.hs new file mode 100644 index 0000000..c866e3f --- /dev/null +++ b/src/Player.hs @@ -0,0 +1,3 @@ +module Player where + +newtype Player = Player (Int, Int) diff --git a/src/Rendering.hs b/src/Rendering.hs new file mode 100644 index 0000000..c72d878 --- /dev/null +++ b/src/Rendering.hs @@ -0,0 +1,18 @@ +module Rendering where + +import Graphics.Vty +import Dungeon +import Game +import Player + +renderGame :: Game -> Picture +renderGame g = picForLayers + [ playerToImg (getPlayer g) + , dungeonToImg (getDungeon g) + ] + +dungeonToImg :: Dungeon -> Image +dungeonToImg = vertCat . map (string defAttr . concatMap show) . dungeonToLists + +playerToImg :: Player -> Image +playerToImg (Player (x,y)) = translateX x . translateY y $ char defAttr '@' diff --git a/stack.yaml b/stack.yaml new file mode 100644 index 0000000..b7e36fc --- /dev/null +++ b/stack.yaml @@ -0,0 +1,66 @@ +# This file was automatically generated by 'stack init' +# +# Some commonly used options have been documented as comments in this file. +# For advanced use and comprehensive documentation of the format, please see: +# https://docs.haskellstack.org/en/stable/yaml_configuration/ + +# Resolver to choose a 'specific' stackage snapshot or a compiler version. +# A snapshot resolver dictates the compiler version and the set of packages +# to be used for project dependencies. For example: +# +# resolver: lts-3.5 +# resolver: nightly-2015-09-21 +# resolver: ghc-7.10.2 +# +# The location of a snapshot can be provided as a file or url. Stack assumes +# a snapshot provided as a file might change, whereas a url resource does not. +# +# resolver: ./custom-snapshot.yaml +# resolver: https://example.com/snapshots/2018-01-01.yaml +resolver: lts-17.2 + +# User packages to be built. +# Various formats can be used as shown in the example below. +# +# packages: +# - some-directory +# - https://example.com/foo/bar/baz-0.0.2.tar.gz +# subdirs: +# - auto-update +# - wai +packages: +- . +# Dependency packages to be pulled from upstream that are not in the resolver. +# These entries can reference officially published versions as well as +# forks / in-progress versions pinned to a git hash. For example: +# +# extra-deps: +# - acme-missiles-0.3 +# - git: https://github.com/commercialhaskell/stack.git +# commit: e7b331f14bcffb8367cd58fbfc8b40ec7642100a +# +# extra-deps: [] + +# Override default flag values for local packages and extra-deps +# flags: {} + +# Extra package databases containing global packages +# extra-package-dbs: [] + +# Control whether we use the GHC we find on the path +# system-ghc: true +# +# Require a specific version of stack, using version ranges +# require-stack-version: -any # Default +# require-stack-version: ">=2.3" +# +# Override the architecture used by stack, especially useful on Windows +# arch: i386 +# arch: x86_64 +# +# Extra directories used by stack for building +# extra-include-dirs: [/path/to/dir] +# extra-lib-dirs: [/path/to/dir] +# +# Allow a newer minor version of GHC than the snapshot specifies +# compiler-check: newer-minor