Added and changed bindings and added random and solid tiles
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@ -29,4 +29,5 @@ executable roguelike
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matrix,
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unordered-containers,
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microlens-th,
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microlens
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microlens,
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random
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@ -12,11 +12,15 @@ data Action = Walk Direction
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bindings :: [(Event, Action)]
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bindings =
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[ (EvKey KUp [], Walk N)
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, (EvKey KDown [], Walk S)
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, (EvKey KLeft [], Walk W)
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, (EvKey KRight [], Walk E)
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, (EvKey (KChar 'q') [], ExitGame)
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[ (EvKey (KChar 'k') [], Walk N)
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, (EvKey (KChar 'j') [], Walk S)
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, (EvKey (KChar 'h') [], Walk W)
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, (EvKey (KChar 'l') [], Walk E)
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, (EvKey (KChar 'y') [], Walk NW)
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, (EvKey (KChar 'u') [], Walk NE)
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, (EvKey (KChar 'b') [], Walk SW)
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, (EvKey (KChar 'n') [], Walk SE)
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, (EvKey (KChar 'q') [], ExitGame)
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]
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eventToAction :: Event -> Action
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@ -1,3 +1,3 @@
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module Direction where
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data Direction = N | S | W | E
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data Direction = N | S | W | E | NW | NE | SW | SE
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@ -1,6 +1,7 @@
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module Dungeon where
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import Data.Matrix
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import System.Random
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data Cell = Solid | Empty
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@ -13,8 +14,12 @@ newtype Dungeon = Dungeon (Matrix Cell)
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instance Show Dungeon where
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show (Dungeon m) = unlines . map (concatMap show) $ toLists m
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makeDungeon :: Int -> Int -> Dungeon
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makeDungeon w h = Dungeon $ matrix h w $ const Empty
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makeDungeon :: (RandomGen r) => r -> Int -> Int -> Dungeon
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makeDungeon gen w h = Dungeon $ Data.Matrix.fromList h w (randomCells gen)
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where randomCells g = let (c,nGen) = randomR (0 :: Int,1 :: Int) g
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in case c of 0 -> Solid : randomCells nGen
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1 -> Empty : randomCells nGen
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dungeonToLists :: Dungeon -> [[Cell]]
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dungeonToLists (Dungeon m) = toLists m
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17
src/Game.hs
17
src/Game.hs
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@ -2,6 +2,7 @@
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module Game where
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import System.Random
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import Lens.Micro.TH
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import Lens.Micro
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@ -17,13 +18,17 @@ data Game = Game
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makeLenses ''Game
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newGame :: Game
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newGame = Game (makeDungeon 30 10) (Player 0 0)
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newGame :: (RandomGen r) => r -> Game
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newGame gen = Game (makeDungeon gen 30 10) (Player (0,0))
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runAction :: Action -> Game -> Maybe Game
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runAction (Walk N) game = Just $ game & player . y %~ (1 `subtract`)
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runAction (Walk S) game = Just $ game & player . y %~ (+1)
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runAction (Walk W) game = Just $ game & player . x %~ (1 `subtract`)
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runAction (Walk E) game = Just $ game & player . x %~ (+1)
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runAction (Walk N) game = Just $ game & player . pos . _2 -~ 1
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runAction (Walk S) game = Just $ game & player . pos . _2 +~ 1
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runAction (Walk W) game = Just $ game & player . pos . _1 -~ 1
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runAction (Walk E) game = Just $ game & player . pos . _1 +~ 1
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runAction (Walk NW) game = Just $ game & player . pos . both -~ 1
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runAction (Walk NE) game = Just $ game & player . pos %~ (\(x,y) -> (x+1, y-1))
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runAction (Walk SW) game = Just $ game & player . pos %~ (\(x,y) -> (x-1, y+1))
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runAction (Walk SE) game = Just $ game & player . pos . both +~ 1
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runAction None g = Just g
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runAction ExitGame _ = Nothing
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@ -1,6 +1,7 @@
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module Main where
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import Graphics.Vty
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import System.Random
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import Game
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import Rendering
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@ -10,7 +11,8 @@ main :: IO ()
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main = do
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cfg <- standardIOConfig
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vty <- mkVty cfg
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loop vty newGame
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gen <- getStdGen
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loop vty $ newGame gen
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shutdown vty
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where loop vty game = do
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update vty $ renderGame game
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@ -5,8 +5,7 @@ module Player where
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import Lens.Micro.TH (makeLenses)
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data Player = Player
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{ _x :: Int
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, _y :: Int
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{ _pos :: (Int, Int)
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}
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makeLenses ''Player
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@ -17,6 +17,6 @@ dungeonToImg :: Dungeon -> Image
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dungeonToImg = vertCat . map (string defAttr . concatMap show) . dungeonToLists
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playerToImg :: Player -> Image
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playerToImg p = translateX px . translateY py $ char defAttr '@'
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where px = p ^. x
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py = p ^. y
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playerToImg p = (translateX px . translateY py $ char defAttr '@') <|> string defAttr (" (" ++ show px ++ "," ++ show py ++ ")")
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where px = p ^. pos . _1
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py = p ^. pos . _2
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