hug hud
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parent
3a49aa1dd4
commit
0c1f5224e2
35
entity.py
35
entity.py
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@ -7,17 +7,40 @@ class Item(Entity):
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pass
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pass
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class Creature(Entity):
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class Creature(Entity):
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def __init__(self):
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def __init__(self, codename):
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self.speed = 1
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self.speed = CREATURES_DATA[codename]["speed"]
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self.max_hp = CREATURES_DATA[codename]["max_hp"]
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self.hp = self.max_hp
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self.damage = CREATURES_DATA[codename]["damage"]
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self.action: Action = NA()
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self.action: Action = NA()
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class Player(Creature):
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class Player(Creature):
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def __init__(self):
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def __init__(self):
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super().__init__()
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super().__init__("player")
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self.main_hand = None
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class Enemy(Creature):
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class Enemy(Creature):
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def __init__(self):
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def __init__(self, codename):
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super().__init__()
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super().__init__(codename)
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def calculate_action(self):
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def calculate_action(self):
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self.action: Action = Idle()
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self.action: Action = Idle()
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CREATURES_DATA = {
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"player": {
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"max_hp": 20,
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"speed": 10,
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"damage": 1
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},
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"slime": {
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"max_hp": 5,
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"speed": 5,
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"damage": 1
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}
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}
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ITEMS_DATA = {
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"none": {
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"damage": 1
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}
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}
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1
floor.py
1
floor.py
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@ -71,5 +71,4 @@ class Floor:
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self.entities = EntityMap()
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self.entities = EntityMap()
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def get_tile(self, x, y) -> TileType:
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def get_tile(self, x, y) -> TileType:
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print(x,y)
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return self.grid[x][y]
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return self.grid[x][y]
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34
game.py
34
game.py
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@ -20,6 +20,10 @@ class Game:
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self.ticks = 0
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self.ticks = 0
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self.schedule = {}
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self.schedule = {}
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self.redirect_io('prints.log', 'errors.log')
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self.redirect_io('prints.log', 'errors.log')
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self.hud_height = 3
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self.menu_width = 20
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self.camera = (0, 0)
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self.hud = 0
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def __del__(self):
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def __del__(self):
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self.restore_io()
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self.restore_io()
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@ -43,7 +47,7 @@ class Game:
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Runs the game
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Runs the game
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"""
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"""
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self.instance_creature(3, 3, self.player)
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self.instance_creature(3, 3, self.player)
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self.instance_creature(6, 4, Enemy())
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self.instance_creature(6, 4, Enemy("slime"))
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self.render()
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self.render()
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while not self.should_exit:
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while not self.should_exit:
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self.step()
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self.step()
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@ -71,8 +75,16 @@ class Game:
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"""
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"""
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Renders the game
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Renders the game
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"""
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"""
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for x in range(self.floor.width):
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for y in range(self.floor.height):
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(term_width, term_height) = self.term.get_dimensions()
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(floor_frame_width, floor_frame_height) = (term_width - self.menu_width, term_height - self.hud_height)
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self.term.clear()
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# Floor
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for x in range(min(self.floor.width, floor_frame_width)):
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for y in range(min(self.floor.height, floor_frame_height)):
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if (x, y) in self.floor.entities.pos_creatures:
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if (x, y) in self.floor.entities.pos_creatures:
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self.term.put_char(x, y, TEXTURES[self.floor.entities.pos_creatures[(x,y)].__class__])
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self.term.put_char(x, y, TEXTURES[self.floor.entities.pos_creatures[(x,y)].__class__])
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elif (x, y) in self.floor.entities.items:
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elif (x, y) in self.floor.entities.items:
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@ -80,6 +92,18 @@ class Game:
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else:
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else:
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self.term.put_char(x, y, TEXTURES[self.floor.get_tile(x, y)])
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self.term.put_char(x, y, TEXTURES[self.floor.get_tile(x, y)])
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# HUD
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for x in range(floor_frame_width):
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for y in range(floor_frame_height, term_height):
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self.term.put_char(x, y, ' ')
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self.term.put_string(0, floor_frame_height, f"HP:{self.player.hp}/{self.player.max_hp}" )
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self.term.put_string(0, floor_frame_height + 1, f"MH:{'None' if not self.player.main_hand else 'Item'}; Damage: {self.player.damage}" )
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# Menu
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for x in range(floor_frame_width, term_width):
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for y in range(term_height):
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self.term.put_char(x, y, 'M')
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def step(self):
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def step(self):
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"""
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"""
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Perfoms a step in the game. Sets the `action_was_performed` attribute accordingly
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Perfoms a step in the game. Sets the `action_was_performed` attribute accordingly
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@ -123,6 +147,10 @@ class Game:
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keycode = self.term.get_key()
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keycode = self.term.get_key()
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if keycode == "q":
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if keycode == "q":
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self.should_exit = True
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self.should_exit = True
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elif keycode == "p":
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self.hud += 1
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print(self.hud, flush=True)
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self.input_event()
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elif keycode == "KEY_RIGHT":
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elif keycode == "KEY_RIGHT":
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self.player.action = Move(1, 0)
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self.player.action = Move(1, 0)
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elif keycode == "KEY_LEFT":
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elif keycode == "KEY_LEFT":
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18
terminal.py
18
terminal.py
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@ -1,4 +1,5 @@
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import curses
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import curses
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from typing import Tuple
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KEYCODES = {
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KEYCODES = {
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curses.KEY_LEFT: "KEY_LEFT",
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curses.KEY_LEFT: "KEY_LEFT",
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@ -27,6 +28,9 @@ class Terminal:
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curses.echo()
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curses.echo()
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curses.endwin()
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curses.endwin()
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def clear(self):
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self.scr.erase()
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def get_key(self) -> str:
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def get_key(self) -> str:
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"""
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"""
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Blocks until a key is read
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Blocks until a key is read
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@ -41,4 +45,16 @@ class Terminal:
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"""
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"""
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Prints a char at the specified position
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Prints a char at the specified position
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"""
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"""
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self.scr.addch(y, x, char)
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self.scr.insch(y, x, char)
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def put_string(self, x, y, string):
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"""
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Prints a string from the specified position
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"""
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self.scr.addstr(y, x, string)
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def get_dimensions(self) -> Tuple[int, int]:
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"""
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Returns the screen dimensions as (width, height)
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"""
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return self.scr.getmaxyx()[::-1]
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