improved performance
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parent
29f5d4f645
commit
5adde7b48d
16
game.py
16
game.py
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@ -23,10 +23,11 @@ class Game:
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Runs the game
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Runs the game
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"""
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"""
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self.instance_character(3, 3, self.player)
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self.instance_character(3, 3, self.player)
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self.render()
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while not self.should_exit:
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while not self.should_exit:
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self.render()
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action_was_performed = self.step()
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self.step()
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if action_was_performed:
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self.ticks += 1
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self.render()
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def instance_character(self, x, y, character: Character):
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def instance_character(self, x, y, character: Character):
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"""
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"""
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@ -59,6 +60,9 @@ class Game:
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self.term.put_char(x, y, TEXTURES[self.floor.get_tile(x, y)])
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self.term.put_char(x, y, TEXTURES[self.floor.get_tile(x, y)])
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def step(self):
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def step(self):
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"""
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Perfoms a step in the game. Returns True if any creature did an action, and False otherwise
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"""
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creaturas = self.schedule.get(self.ticks)
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creaturas = self.schedule.get(self.ticks)
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if creaturas:
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if creaturas:
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for creatura in creaturas:
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for creatura in creaturas:
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@ -69,6 +73,12 @@ class Game:
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self.reschedule(creatura)
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self.reschedule(creatura)
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self.perform(creatura)
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self.perform(creatura)
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self.schedule.pop(self.ticks)
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self.schedule.pop(self.ticks)
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self.ticks += 1
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return True
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else:
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self.ticks += 1
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return False
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def perform(self, character: Character):
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def perform(self, character: Character):
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"""
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"""
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