179 lines
6.3 KiB
Python
179 lines
6.3 KiB
Python
from terminal import Terminal
|
|
from entity import ITEMS_DATA, Creature, Player, Enemy
|
|
from actions import *
|
|
from floor import COLLIDABLE, Floor, TileType
|
|
import sys
|
|
|
|
TEXTURES = {
|
|
TileType.WALL: '#',
|
|
TileType.AIR: '.',
|
|
Player: '@',
|
|
Enemy: 'Y'
|
|
}
|
|
|
|
class Game:
|
|
def __init__(self):
|
|
self.term = Terminal()
|
|
self.player = Player()
|
|
self.floor = Floor(20, 10)
|
|
self.should_exit = False
|
|
self.ticks = 0
|
|
self.schedule = {}
|
|
self.redirect_io('prints.log', 'errors.log')
|
|
self.hud_height = 3
|
|
self.menu_width = 20
|
|
self.camera = (0, 0)
|
|
self.hud = 0
|
|
|
|
def __del__(self):
|
|
self.restore_io()
|
|
|
|
def restore_io(self) -> None:
|
|
sys.stdout = self.stdout_original
|
|
sys.stderr = self.stderr_original
|
|
self.stdout_file.close()
|
|
self.stderr_file.close()
|
|
|
|
def redirect_io(self, stdout_file, stderr_file) -> None:
|
|
self.stdout_original = sys.stdout
|
|
self.stderr_original = sys.stderr
|
|
self.stdout_file = open(stdout_file, 'w')
|
|
self.stderr_file = open(stderr_file, 'w')
|
|
sys.stdout = self.stdout_file
|
|
sys.stderr = self.stderr_file
|
|
|
|
def run(self):
|
|
"""
|
|
Runs the game
|
|
"""
|
|
self.instance_creature(3, 3, self.player)
|
|
self.instance_creature(6, 4, Enemy("slime"))
|
|
self.player.equip("shiv", "main_hand")
|
|
self.render()
|
|
while not self.should_exit:
|
|
self.step()
|
|
if self.action_was_performed:
|
|
self.render()
|
|
|
|
def instance_creature(self, x, y, creature: Creature):
|
|
"""
|
|
Instances a creature in space and time
|
|
"""
|
|
self.floor.entities.add_creature(x, y, creature)
|
|
self.reschedule(creature)
|
|
|
|
def reschedule(self, creature: Creature):
|
|
"""
|
|
Calculates the ticks in which the creature will perform its next action
|
|
"""
|
|
time = (ACTION_TIMING[creature.action.__class__] // creature.speed) + self.ticks
|
|
if self.schedule.get(time):
|
|
self.schedule[time].append(creature)
|
|
else:
|
|
self.schedule[time] = [creature]
|
|
|
|
def render(self):
|
|
"""
|
|
Renders the game
|
|
"""
|
|
|
|
(term_width, term_height) = self.term.get_dimensions()
|
|
(floor_frame_width, floor_frame_height) = (term_width - self.menu_width, term_height - self.hud_height)
|
|
|
|
self.term.clear()
|
|
|
|
# Floor
|
|
|
|
for x in range(min(self.floor.width, floor_frame_width)):
|
|
for y in range(min(self.floor.height, floor_frame_height)):
|
|
if (x, y) in self.floor.entities.pos_creatures:
|
|
self.term.put_char(x, y, TEXTURES[self.floor.entities.pos_creatures[(x,y)].__class__])
|
|
elif (x, y) in self.floor.entities.items:
|
|
self.term.put_char(x, y, 'i')
|
|
else:
|
|
self.term.put_char(x, y, TEXTURES[self.floor.get_tile(x, y)])
|
|
|
|
# HUD
|
|
for x in range(floor_frame_width):
|
|
for y in range(floor_frame_height, term_height):
|
|
self.term.put_char(x, y, ' ')
|
|
self.term.put_string(0, floor_frame_height, f"HP: {self.player.hp}/{self.player.max_hp}" )
|
|
self.term.put_string(0, floor_frame_height + 1, f"MH: {'None' if not self.player.equipment['main_hand'] else self.player.equipment['main_hand']['name']}; Damage: {self.player.total_damage()}")
|
|
|
|
# Menu
|
|
for x in range(floor_frame_width, term_width):
|
|
for y in range(term_height):
|
|
self.term.put_char(x, y, ' ')
|
|
self.term.put_string(floor_frame_width, 0, f"Move: {KEYBINDS['move_left']} {KEYBINDS['move_up']} {KEYBINDS['move_right']} {KEYBINDS['move_down']}")
|
|
self.term.put_string(floor_frame_width, 1, f"Inventory: {KEYBINDS['inventory']}")
|
|
self.term.put_string(floor_frame_width, 2, f"Quit: {KEYBINDS['quit']}")
|
|
|
|
|
|
def step(self):
|
|
"""
|
|
Perfoms a step in the game. Sets the `action_was_performed` attribute accordingly
|
|
"""
|
|
self.action_was_performed = False
|
|
creatures = self.schedule.get(self.ticks)
|
|
if creatures:
|
|
while creature := creatures[0] if len(creatures) > 0 else None:
|
|
if isinstance(creature, Player):
|
|
self.input_event()
|
|
elif isinstance(creature, Enemy):
|
|
creature.calculate_action()
|
|
if self.perform(creature):
|
|
creatures.pop(0)
|
|
self.schedule.pop(self.ticks)
|
|
self.action_was_performed = True
|
|
self.ticks += 1
|
|
|
|
def perform(self, creature: Creature):
|
|
"""
|
|
Performs an action for a creature
|
|
"""
|
|
if isinstance(creature.action, Move):
|
|
pos = self.floor.entities.pop_creature_ref(creature)
|
|
if pos:
|
|
(dest_x, dest_y) = (pos[0] + creature.action.x, pos[1] + creature.action.y)
|
|
out_of_bounds = dest_x < 0 or dest_x > self.floor.width-1 or dest_y < 0 or dest_y > self.floor.height-1
|
|
if out_of_bounds \
|
|
or self.floor.get_tile(dest_x, dest_y) in COLLIDABLE \
|
|
or not self.floor.entities.add_creature(dest_x, dest_y, creature):
|
|
self.floor.entities.add_creature(pos[0], pos[1], creature)
|
|
return False
|
|
|
|
self.reschedule(creature)
|
|
return True
|
|
|
|
def input_event(self):
|
|
"""
|
|
Waits for a game event to happen, and behaves accordingly
|
|
"""
|
|
keycode = self.term.get_key()
|
|
if keycode == KEYBINDS["quit"]:
|
|
self.should_exit = True
|
|
elif keycode == KEYBINDS["inventory"]:
|
|
self.hud += 1
|
|
print(self.hud, flush=True)
|
|
self.input_event()
|
|
elif keycode == KEYBINDS["move_right"]:
|
|
self.player.action = Move(1, 0)
|
|
elif keycode == KEYBINDS["move_left"]:
|
|
self.player.action = Move(-1, 0)
|
|
elif keycode == KEYBINDS["move_down"]:
|
|
self.player.action = Move(0, 1)
|
|
elif keycode == KEYBINDS["move_up"]:
|
|
self.player.action = Move(0, -1)
|
|
elif keycode == "KEY_RESIZE":
|
|
self.render()
|
|
self.input_event()
|
|
|
|
|
|
KEYBINDS = {
|
|
"move_right": "→",
|
|
"move_left": "←",
|
|
"move_down": "↓",
|
|
"move_up": "↑",
|
|
"quit": "q",
|
|
"inventory": "i",
|
|
} |