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aoc2022/2/1.zig

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2022-12-02 14:31:23 +00:00
const std = @import("std");
pub fn main() void {
const input = @embedFile("input.asc");
var iter = std.mem.split(u8, input, "\n");
var totalPoints: usize = 0;
while (iter.next()) |round| {
// Not a valid round. Not necessary, but just in case
if (round.len < 3) continue;
if (round[0] < 'A' or round[0] > 'C') continue;
if (round[2] < 'X' or round[2] > 'Z') continue;
// Convert letters to numbers
const them = round[0] - 'A';
const me = round[2] - 'X';
// Points per shape chosen is easy.
// {0,1,2} + 1 == {1,2,3}
// which is what we want.
const shapePoints = me+1;
// Now this is a bit more complex.
// We notice that 'them - me' gives:
//
// tie = 0;
// die = both -2 or 1;
// win = both -1 or 2;
//
// If we wrap the results (adding 3 before because
// we can't have negatives) 'result = (result+3)%3'
// we get
//
// tie = 0; -> 3 points
// die = 1; -> 0 points
// win = 2; -> 6 points
//
// Ideally we would want {0,1,2} to be {0,3,6}, not
// {3,0,6}. If we adjust it to '(result+4)%3' we get:
//
// win = 0; -> 6 points
// tie = 1; -> 3 points
// die = 2; -> 0 points
//
// That's closer but not ideal. If we invert the
// numbers then we do get there '2-(result+4)%3':
//
// die = 0; -> 0 points
// tie = 1; -> 3 points
// win = 2; -> 6 points
//
// Now we multiply by three so '(2-(result+4)%3)*3'
// and boom, points per result per match.
const resultPoints = (2-((4 + them) - me)%3)*3;
totalPoints += resultPoints + shapePoints;
}
std.debug.print("{}\n", .{totalPoints});
}