Implement parsing and object_get
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parent
0189c82ccf
commit
f418aa5097
16
src/json.zig
16
src/json.zig
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@ -3,16 +3,13 @@ const c = @cImport({
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});
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const std = @import("std");
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// NOTE: I try to be faithful to the original namings but also try to
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// adapt some things to a more zig-ish style.
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pub const Obj = struct {
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obj: *c.json_object,
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// TODO: Port type attribute to a zig enum and assign it upon creation
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///////////////////////////////////
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// ** JSON object types creation **
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// ** General functions **
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/////////////////////////////////
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pub fn newObject() Obj {
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@ -24,18 +21,21 @@ pub const Obj = struct {
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pub fn newString(s: [*c]const u8) Obj {
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return Obj{ .obj = c.json_object_new_string(s).? };
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}
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pub const newInt = newInt32;
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pub fn newInt32(i: i32) Obj {
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return Obj{ .obj = c.json_object_new_int(i).? };
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}
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pub fn newInt64(i: i64) Obj {
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return Obj{ .obj = c.json_object_new_int64(i).? };
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}
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pub fn newFromString(s: [*c]const u8) Obj {
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return Obj{ .obj = c.json_tokener_parse(s).? };
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}
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pub fn deinit(self: *Obj) void {
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_ = c.json_object_put(self.obj);
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}
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// Not *const Obj because the json_object retains ownership of the string
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pub fn toString(self: *Obj) []const u8 {
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// TODO: Allow passing of flags as an enum like the SDL2 binding
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return std.mem.sliceTo(c.json_object_to_json_string(self.obj), 0);
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@ -47,9 +47,11 @@ pub const Obj = struct {
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// TODO: Create an error for type checking.
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pub fn objectGet(self: *Obj, key: [*c]const u8, value: **Obj) void {
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pub fn objectGet(self: *const Obj, key: [*c]const u8) Obj {
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// TODO: Check type and null return as errors
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_ = c.json_object_object_get_ex(self.obj, key, value);
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var obj: ?*c.json_object = undefined;
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_ = c.json_object_object_get_ex(self.obj, key, &obj);
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return Obj{ .obj = c.json_object_get(obj).? };
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}
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pub fn objectAdd(self: *Obj, key: [*c]const u8, value: ?*Obj) void {
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35
src/main.zig
35
src/main.zig
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@ -4,27 +4,36 @@ const sqlite = @import("sqlite");
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const Db = @import("Db.zig");
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const Item = @import("Item.zig");
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const Tag = @import("Tag.zig");
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const json = @import("json.zig");
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pub fn main() !void {
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var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
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defer arena.deinit();
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const alloc = arena.allocator();
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var db = try Db.init();
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var tags = [2]Item.Tag{
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.{ .name = "title", .value = "clean room" },
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.{ .name = "task", .value = null },
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};
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//var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
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//defer arena.deinit();
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//const alloc = arena.allocator();
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var item = Item{ .id = null, .tags = &tags };
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const jsonText: [:0]const u8 =
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\\{
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\\ "tags": {
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\\ "title": "clean room",
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\\ "task": null
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\\ }
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\\}
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;
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try item.persist(&db);
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var jsonItem = json.Obj.newFromString(jsonText);
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defer jsonItem.deinit();
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var jobj = item.toJson();
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_ = db;
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//var item = Item.fromJson(jsonItem);
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//try item.persist(&db);
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//var jobj = item.toJson();
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var jobj = jsonItem.objectGet("tags");
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defer jobj.deinit();
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_ = alloc;
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std.debug.print("{s}\n", .{jobj.toString()});
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}
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