//Powerup class body

#include"powerup.h"

Powerup::Powerup(int x, int y, SDL_Renderer** render,Player* player, int cameraX){
	rect = {x,y,20,20};

	renderer = render;

	type = 2;

	//New SDL_Rect to make the objects follow the camera
	SDL_Rect cameraFix = rect;
	cameraFix.x -= cameraX;
	
	//Set render color and render the rectangle
	if(player->check(rect,type)==0){
	SDL_SetRenderDrawColor(*renderer,0xFF,0xFF,0,0xFF);
	SDL_RenderFillRect(*renderer,&cameraFix);
	}
	//posu->check(rect, type);
};
