//Camera class body

#include"camera.h"

Camera::Camera(int mapWidth,int screenWidth){
	mW = mapWidth;
	scW = screenWidth;
}

void Camera::update(int playerX, int playerY){
	//Make the camera when the player hits the middle of the screem
	if(playerX >= scW/2) posX = playerX - scW/2;
	else posX = 0;
	if(playerX >= mW - scW/2) posX = mW - scW;

	//posY = playerY;
};

int Camera::getPosX(){
	return posX;
};

int Camera::getPosY(){
	return posY;
};
