23 lines
499 B
C++
23 lines
499 B
C++
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//Powerup class body
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#include"powerup.h"
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Powerup::Powerup(int x, int y, SDL_Renderer** render,Player* player, int cameraX){
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rect = {x,y,20,20};
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renderer = render;
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type = 2;
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//New SDL_Rect to make the objects follow the camera
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SDL_Rect cameraFix = rect;
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cameraFix.x -= cameraX;
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//Set render color and render the rectangle
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if(player->check(rect,type)==0){
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SDL_SetRenderDrawColor(*renderer,0xFF,0xFF,0,0xFF);
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SDL_RenderFillRect(*renderer,&cameraFix);
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}
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//posu->check(rect, type);
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};
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