2017-05-01 17:40:03 +00:00
|
|
|
//Texture management class header
|
|
|
|
|
|
|
|
#ifndef __TEXTURE_H_INCLUDED__
|
|
|
|
#define __TEXTURE_H_INCLUDED__
|
|
|
|
|
|
|
|
#include<SDL2/SDL.h>
|
|
|
|
#include<SDL2/SDL_image.h>
|
|
|
|
#include<iostream>
|
|
|
|
#include<string>
|
|
|
|
|
|
|
|
class PosuTexture{
|
|
|
|
public:
|
|
|
|
PosuTexture();
|
|
|
|
~PosuTexture();
|
2017-05-06 07:52:25 +00:00
|
|
|
void loadTexture(std::string path);
|
2017-05-01 17:40:03 +00:00
|
|
|
void free();
|
2017-05-06 07:52:25 +00:00
|
|
|
void render(SDL_Rect* quad,SDL_Rect* frame);
|
|
|
|
//void render(SDL_Rect* quad);
|
2017-05-01 17:40:03 +00:00
|
|
|
int getWidth();
|
|
|
|
int getHeight();
|
2017-05-06 07:52:25 +00:00
|
|
|
void setRenderer (SDL_Renderer** render);
|
2017-05-01 17:40:03 +00:00
|
|
|
private:
|
2017-05-06 07:52:25 +00:00
|
|
|
SDL_Texture* texture = NULL;
|
2017-05-01 17:40:03 +00:00
|
|
|
int szW, szH;
|
2017-05-06 07:52:25 +00:00
|
|
|
SDL_Renderer** renderer;
|
2017-05-01 17:40:03 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|