//Camera class body #include"camera.h" Camera::Camera(int mapWidth, int mapHeight,int screenWidth, int screenHeight){ mW = mapWidth; mH = mapHeight; scW = screenWidth; scH = screenHeight; } void Camera::update(int playerX, int playerY){ //Make the camera move when the player hits the middle of the screen if(mW != scW){ if(playerX >= scW/2) posX = playerX - scW/2; else posX = 0; if(playerX >= mW - scW/2) posX = mW - scW; } else posX = 0; if(mH != scH){ if(playerY >= scH/2) posY = playerY - scH/2; else posY = 0; if(playerY >= mH - scH/2) posY = mH - scH; } else posY = 0; } int Camera::getPosX(){ return posX; } int Camera::getPosY(){ return posY; }