//Block class header #ifndef __BLOCK_H_INLCUDED__ #define __BLOCK_H_INCLUDED__ #include"entity.h" #include #include #include"player.h" class Entity; class Block: public Entity{ public: Block(int x,int y,int w,int h,SDL_Renderer* render, Player* ply); //Block(SDL_Renderer* render, Player* ply); void printAndCheck(int cameraX); protected: Player* player; SDL_Renderer* renderer; }; #endif