#-*- Makefile -*- OBJS = main.o player.o dt.o block.o entity.o camera.o texture.o powerup.o CC = g++ COMPILER_FLAGS = -w LINKER_FLAGS = -lSDL2_image -lSDL2 -std=gnu++11 OBJ_NAME = main all: $(OBJS) $(CC) $(OBJS) $(COMPLER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME) main.o: main.cpp $(CC) -c main.cpp $(LINKER_FLAGS) player.o: player.cpp player.h entity.o texture.o $(CC) -c player.cpp -lm $(LINKER_FLAGS) dt.o: dt.cpp dt.h $(CC) -c dt.cpp $(LINKER_FLAGS) block.o: block.cpp block.h entity.o $(CC) -c block.cpp $(LINKER_FLAGS) entity.o: entity.cpp entity.h $(CC) -c entity.cpp $(LINKER_FLAGS) camera.o: camera.cpp camera.h $(CC) -c camera.cpp texture.o: texture.cpp texture.h $(CC) -c -lSDL2_image texture.cpp powerup.o: powerup.cpp powerup.h $(CC) -c powerup.cpp $(LINKER_FLAGS)