//Camera class body #include"camera.h" Camera::Camera(int mapWidth,int screenWidth){ mW = mapWidth; scW = screenWidth; } void Camera::update(int playerX, int playerY){ //Make the camera when the player hits the middle of the screem if(playerX >= scW/2) posX = playerX - scW/2; else posX = 0; if(playerX >= mW - scW/2) posX = mW - scW; //posY = playerY; }; int Camera::getPosX(){ return posX; }; int Camera::getPosY(){ return posY; };