//Collision checker class body #include"collisions.h" char check(SDL_Rect rectA, SDL_Rect rect2){ int collision; int aX = rectA.x; int aY = rectA.y; int a2X = rectA.x + rectA.w; int a2Y = rectA.y + rectA.h; int bX = rectB.x; int bY = rectB.y; int b2X = rectB.x + rectB.w; int b2Y = rectB.y + rectB.h; if(aX >= bX and aX <= b2X or a2X >= bX and a2X <= b2X) collision += 1; if(aY >= bY and aY <= b2Y or a2Y >= bY and a2Y <= b2Y) collision += 2; return collision; };