#ifndef MAPS_H #define MAPS_H #include #include #include"entity/player.h" #include"entity/block.h" #include"entity/powerup.h" #include"camera.h" class Maps{ public: Maps(SDL_Renderer* render); int map1(); int map2(); private: void setRectSize(int rect[], int x, int y,int w,int h); SDL_Renderer* renderer; int sz; int screenWidth, screenHeight; const Uint8* currentKeyStates; }; #endif // MAPS_H