//Core class body #include"core.h" void Core::init(){ SDL_Init(SDL_INIT_VIDEO); gWindow = SDL_CreateWindow("Platform Test!",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,SCREEN_WIDTH,SCREEN_HEIGHT,SDL_WINDOW_SHOWN); gRenderer = SDL_CreateRenderer(gWindow,-1,SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); SDL_SetRenderDrawColor(gRenderer,0xFF,0xFF,0xFF,0xFF); sz = SCREEN_WIDTH/16; } void Core::close(){ SDL_DestroyRenderer(gRenderer); SDL_DestroyWindow(gWindow); gWindow = NULL; gRenderer = NULL; SDL_Quit(); } int Core::coreInit(){ init(); /*bool quit = false; SDL_Event e; while(!quit){ while(SDL_PollEvent(&e)!=0){ if(e.type == SDL_QUIT){ quit = true; } } SDL_SetRenderDrawColor(gRenderer,0,0,100,0xFF); SDL_RenderClear(gRenderer); SDL_RenderPresent(gRenderer); }*/ if(menu(gRenderer) == 1){ map1(); } close(); return 0; }; void Core::map1(){ Player posweg(&gRenderer); bool quit = false; SDL_Event e; while(quit == false){ while(SDL_PollEvent(&e)!=0){ if(e.type == SDL_QUIT){ quit = true; } } SDL_SetRenderDrawColor(gRenderer,0,0,100,0xFF); SDL_RenderClear(gRenderer); Camera camera(36*sz,SCREEN_WIDTH); posweg.print(40,8*sz ,camera.getPosX()); camera.update(posweg.getRectangle().x,posweg.getRectangle().y); Block wallA(8*sz,7*sz,sz*2,sz*2,&gRenderer,&posweg,camera.getPosX()); Block wallB(4*sz,9*sz,sz,sz*2,&gRenderer,&posweg,camera.getPosX()); Block wallC(6*sz,9*sz,sz,sz*2,&gRenderer,&posweg,camera.getPosX()); Block ground(0,11*sz,16*sz,sz,&gRenderer,&posweg,camera.getPosX()); Block ground2(sz*20,sz*11,sz*16,sz,&gRenderer,&posweg,camera.getPosX()); Powerup powerup(13*sz,8*sz,&gRenderer,&posweg,camera.getPosX()); SDL_RenderPresent(gRenderer); } };