//Core class header #ifndef __CORE_H_INCLUDED__ #define __CORE_H_INCLUDED__ #include #include #include"entity/entity.h" #include"entity/player.h" #include"entity/block.h" #include"entity/powerup.h" #include"camera.h" #include"menu.h" class Core{ public: int coreInit(); private: void init(); void close(); void map1(); const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; int sz; SDL_Window* gWindow = NULL; SDL_Renderer* gRenderer = NULL; //Player posweg(&gRenderer); }; #endif