//Block class header #ifndef __BLOCK_H_INLCUDED__ #define __BLOCK_H_INCLUDED__ #include"entity.h" #include #include #include"player.h" class Entity; class Block: public Entity{ public: Block(int x,int y,int w,int h,SDL_Renderer** render, Player* player,int); void print(int cameraX); protected: Player* posu; }; #endif