//Powerup class body #include"powerup.h" Powerup::Powerup(int x, int y, SDL_Renderer** render,Player* player, int cameraX){ rect = {x,y,20,20}; renderer = render; type = 2; //New SDL_Rect to make the objects follow the camera SDL_Rect cameraFix = rect; cameraFix.x -= cameraX; //Set render color and render the rectangle if(player->check(rect,type)==0){ SDL_SetRenderDrawColor(*renderer,0xFF,0xFF,0,0xFF); SDL_RenderFillRect(*renderer,&cameraFix); } //posu->check(rect, type); };