102 lines
2.5 KiB
C++
102 lines
2.5 KiB
C++
//Core class body
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#include"core.h"
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void Core::init(){
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SDL_Init(SDL_INIT_VIDEO);
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gWindow = SDL_CreateWindow("Platform Test!",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,SCREEN_WIDTH,SCREEN_HEIGHT,SDL_WINDOW_SHOWN);
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gRenderer = SDL_CreateRenderer(gWindow,-1,SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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SDL_SetRenderDrawColor(gRenderer,0xFF,0xFF,0xFF,0xFF);
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sz = SCREEN_WIDTH/16;
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}
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void Core::close(){
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SDL_DestroyRenderer(gRenderer);
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SDL_DestroyWindow(gWindow);
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gWindow = NULL;
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gRenderer = NULL;
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SDL_Quit();
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}
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int Core::coreInit(){
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init();
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int gamestate = 0;
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//-1 = quit, 0 = Menu, 1 = playing,
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while (gamestate != -1){
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if(gamestate == 0) gamestate = menu(gRenderer);
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if(gamestate == 1) gamestate = map1();
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}
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close();
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return 0;
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};
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int Core::map1(){
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//Set the map dimensions
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int mapWidth = 36*sz;
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int mapHeight = 12*sz;
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//set the window's (renderer) dimensions
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int screenWidth, screenHeight;
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SDL_GetRendererOutputSize(gRenderer,&screenWidth,&screenHeight);
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//Initialize the player, set its position, pass the map's size and set the renderer
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Player player(40,8*sz,mapHeight,gRenderer);
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//Set the camera and pass the map and screen's dimensions
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Camera camera(mapWidth,mapHeight,screenWidth,screenHeight);
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//Initialize the block class and set the player and the renderer
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Block ground(gRenderer,&player);
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//Set the quantity and size of the blocks
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int blockRect[5][4];
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setRectSize(blockRect[0], 8*sz, 7*sz, 2*sz,2*sz);
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setRectSize(blockRect[1], 4*sz, 9*sz, sz,2*sz);
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setRectSize(blockRect[2], 6*sz, 9*sz, sz,2*sz);
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setRectSize(blockRect[3], 0 ,11*sz,16*sz, sz);
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setRectSize(blockRect[4],20*sz,11*sz,16*sz, sz);
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//Initialize the powerup, set his position, pass the renderer and the player
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Powerup powerup(13*sz,8*sz,gRenderer,&player);
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bool quit = false;
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SDL_Event e;
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//Game loop
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while(quit == false){
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while(SDL_PollEvent(&e)!=0){
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if(e.type == SDL_QUIT){
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quit = true;
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}
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}
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SDL_SetRenderDrawColor(gRenderer,0,0,100,0xFF);
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SDL_RenderClear(gRenderer);
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camera.update(player.getRectangle().x,player.getRectangle().y);
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if(player.print(camera.getPosX()) == 1) return 0;
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for(int i = 0; i < 5; i++){
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ground.printAndCheck(blockRect[i],camera.getPosX());
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}
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powerup.printAndCheck(camera.getPosX());
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SDL_RenderPresent(gRenderer);
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}
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return -1;
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};
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void Core::setRectSize(int rect[],int x, int y, int w, int h){
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rect[0] = x;
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rect[1] = y;
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rect[2] = w;
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rect[3] = h;
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}
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