82 lines
1.7 KiB
C++
82 lines
1.7 KiB
C++
//Core class body
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#include"core.h"
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void Core::init(){
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SDL_Init(SDL_INIT_VIDEO);
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gWindow = SDL_CreateWindow("Platform Test!",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,SCREEN_WIDTH,SCREEN_HEIGHT,SDL_WINDOW_SHOWN);
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gRenderer = SDL_CreateRenderer(gWindow,-1,SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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SDL_SetRenderDrawColor(gRenderer,0xFF,0xFF,0xFF,0xFF);
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sz = SCREEN_WIDTH/16;
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}
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void Core::close(){
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SDL_DestroyRenderer(gRenderer);
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SDL_DestroyWindow(gWindow);
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gWindow = NULL;
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gRenderer = NULL;
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SDL_Quit();
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}
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int Core::coreInit(){
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init();
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/*bool quit = false;
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SDL_Event e;
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while(!quit){
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while(SDL_PollEvent(&e)!=0){
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if(e.type == SDL_QUIT){
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quit = true;
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}
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}
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SDL_SetRenderDrawColor(gRenderer,0,0,100,0xFF);
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SDL_RenderClear(gRenderer);
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SDL_RenderPresent(gRenderer);
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}*/
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if(menu(gRenderer) == 1){
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map1();
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}
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close();
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return 0;
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};
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void Core::map1(){
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Player posweg(&gRenderer);
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bool quit = false;
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SDL_Event e;
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while(quit == false){
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while(SDL_PollEvent(&e)!=0){
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if(e.type == SDL_QUIT){
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quit = true;
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}
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}
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SDL_SetRenderDrawColor(gRenderer,0,0,100,0xFF);
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SDL_RenderClear(gRenderer);
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Camera camera(36*sz,SCREEN_WIDTH);
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posweg.print(40,8*sz ,camera.getPosX());
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camera.update(posweg.getRectangle().x,posweg.getRectangle().y);
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Block wallA(8*sz,7*sz,sz*2,sz*2,&gRenderer,&posweg,camera.getPosX());
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Block wallB(4*sz,9*sz,sz,sz*2,&gRenderer,&posweg,camera.getPosX());
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Block wallC(6*sz,9*sz,sz,sz*2,&gRenderer,&posweg,camera.getPosX());
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Block ground(0,11*sz,16*sz,sz,&gRenderer,&posweg,camera.getPosX());
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Block ground2(sz*20,sz*11,sz*16,sz,&gRenderer,&posweg,camera.getPosX());
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Powerup powerup(13*sz,8*sz,&gRenderer,&posweg,camera.getPosX());
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SDL_RenderPresent(gRenderer);
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}
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};
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