platform-test/src/entity/player.h

47 lines
796 B
C++

//Player class header<
#ifndef __PLAYER_H_INCLUDED__
#define __PLAYER_H_INCLUDED__
#include<SDL.h>
#include<iostream>
#include<cmath>
#include"../dt.h"
#include"entity.h"
#include"../texture.h"
class Entity;
class Player: public Entity{
public:
Player(int x,int y,int lvlH,SDL_Renderer* render);
int print(int cameraX);
int check(SDL_Rect rectA,int type);
private:
void loadMedia();
void move();
void die();
int intVelX();
SDL_Rect plyFrame[3];
SDL_Rect plyRun;
SDL_Renderer* renderer;
DeltaTime dTime;
Texture ply;
bool ground, topCollision;
bool isRunning = false;
bool ifRunning = false;
float velocityX = 0;
float velocityY = 0;
//int posX, posY;
int initPosX, initPosY;
int oldPosX, oldPosY;
int power;
int levelHeight;
};
#endif