platform-test/src/texture.cpp

169 lines
3.6 KiB
C++

#include"texture.h"
Texture::Texture(){
//Initialize variables
szW = 0;
szH = 0;
//Set the SDL_Texture to null
texture = NULL;
//Initialize the SDL_Image library
IMG_Init(IMG_INIT_PNG);
if(TTF_Init() == -1) std::cout << TTF_GetError() << std::endl;
font = TTF_OpenFont("cooper-hewitt-medium.otf",30);
}
void Texture::setRenderer(SDL_Renderer* render){
//Set renderer
renderer = render;
}
Texture::~Texture(){
//Deallocate the texture when the class closes
free();
IMG_Quit();
TTF_Quit();
}
void Texture::loadTexture(std::string path){
//Get rid of preexisting texture
free();
//Load image at specified path
SDL_Surface* loadedSurface = IMG_Load( path.c_str() );
if(loadedSurface == NULL){
std::cout << "Couldn't load " << path.c_str() << std::endl;
}
else{
//Create texture from surface pixels
texture = SDL_CreateTextureFromSurface
(renderer,loadedSurface);
if(texture == NULL){
std::cout << "Couldn't create texture from " << path.c_str() << std::endl;
}
else{
//Get image dimensions
szW = loadedSurface->w;
szH = loadedSurface->h;
}
//Get rid of old loaded surface
SDL_FreeSurface(loadedSurface);
}
}
bool Texture::loadFromRendererText(std::string textureText, SDL_Color textColor){
//Get rid of preexisting texture
free();
//Render text surface
SDL_Surface* textSurface = TTF_RenderText_Solid(font,textureText.c_str(),textColor);
if( textSurface == NULL )
{
std::cout << "Unable to render text surface! SDL_ttf Error: " << TTF_GetError() << std::endl;
}
else
{
//Create texture from surface pixels
texture = SDL_CreateTextureFromSurface( renderer, textSurface );
if( texture == NULL )
{
std::cout << "Unable to create texture from rendered text! SDL Error: " << SDL_GetError() << std::endl;
}
else
{
//Get image dimensions
szW = textSurface->w;
szH = textSurface->h;
}
//Get rid of old surface
SDL_FreeSurface( textSurface );
}
//Return success
return texture != NULL;
}
void Texture::free(){
//Free texture if it exists
if(texture != NULL){
SDL_DestroyTexture(texture);
texture = NULL;
szW = 0;
szH = 0;
}
}
void Texture::render(SDL_Rect* quad,SDL_Rect* frame){
//Render the texture
SDL_RenderCopy(renderer,texture,frame,quad);
}
void Texture::render(SDL_Rect* quad){
//Make a frame of the size of the quad
SDL_Rect frame = {0,0,quad->w,quad->h};
//Render the texture
SDL_RenderCopy(renderer,texture,&frame,quad);
}
void Texture::render(SDL_Rect* quad, int cameraX){
//Make a frame of the size of the quad
SDL_Rect frame = {0,0,quad->w,quad->h};
quad->x = quad->x - cameraX;
//Render the texture
SDL_RenderCopy(renderer,texture,&frame,quad);
quad->x = quad->x + cameraX;
}
void Texture::render(SDL_Rect* quad, int cameraX,float parallax){
//Make a frame of the size of the quad
SDL_Rect frame = {0,0,quad->w,quad->h};
quad->x = quad->x - cameraX * parallax;
//Render the texture
SDL_RenderCopy(renderer,texture,&frame,quad);
quad->x = quad->x + cameraX * parallax;
}
/*void Texture::render(SDL_Rect* quad, int cameraX,int parallax, int vel){
//Make a frame of the size of the quad
SDL_Rect frame = {0,0,quad->w,quad->h};
quad->x -= cameraX / parallax;
quad->x += vel;
if(quad->x >= 160){
quad->x -= 160 + szW;
if(quad->x >= 0){
quad->x += 160 + szW;
}
else SDL_RenderCopy(renderer,texture,&frame,quad);
quad->x += 160 + szW;
}
//Render the texture
SDL_RenderCopy(renderer,texture,&frame,quad);
quad->x += cameraX / parallax;
}*/
int Texture::getWidth(){
return szW;
}
int Texture::getHeight(){
return szH;
}