81 lines
1.5 KiB
C++
Executable File
81 lines
1.5 KiB
C++
Executable File
#include"texture.h"
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PosuTexture::PosuTexture(){
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//Initialize variables
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szW = 0;
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szH = 0;
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IMG_Init(IMG_INIT_PNG);
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//Set renderer
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};
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void PosuTexture::setRenderer(SDL_Renderer** render){
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renderer = render;
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};
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PosuTexture::~PosuTexture(){
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//Deallocate
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//free();
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};
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void PosuTexture::loadTexture(std::string path){
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//Get rid of preexisting texture
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free();
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//Load image at specified path
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SDL_Surface* loadedSurface = IMG_Load( path.c_str() );
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if(loadedSurface == NULL){
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std::cout << "Couldn't load " << path.c_str() << std::endl;
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}
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else{
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//Create texture from surface pixels
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texture = SDL_CreateTextureFromSurface
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(*renderer,loadedSurface);
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if(texture == NULL){
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std::cout << "Couldn't to create texture from "
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<< path.c_str() << std::endl;
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}
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else{
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//Get image dimensions
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szW = loadedSurface->w;
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szH = loadedSurface->h;
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}
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//Get rid of old loaded surface
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SDL_FreeSurface(loadedSurface);
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}
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};
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void PosuTexture::free(){
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//Free texture if it exists
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if(texture != NULL){
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SDL_DestroyTexture(texture);
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texture = NULL;
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szW = 0;
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szH = 0;
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}
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};
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void PosuTexture::render(SDL_Rect* quad,SDL_Rect* frame){
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//void PosuTexture::render(SDL_Rect* quad){
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//Set clip rendering dimensions
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/*if(frame != NULL){
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quad.w = frame->w;
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quad.h = frame->h;
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}*/
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//Render to screen
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SDL_RenderCopy(*renderer,texture,frame,quad);
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//SDL_RenderFillRect(*renderer,quad);
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//std::cout << "ye" << std::endl;
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};
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int PosuTexture::getWidth(){
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return szW;
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};
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int PosuTexture::getHeight(){
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return szH;
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};
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