platform-test/block.cpp

25 lines
539 B
C++

#include"block.h"
Block::Block(int x, int y, int w, int h,SDL_Renderer** render, Player* player){
//set the rectangle dimensions
rect = {x,y,w,h};
//Set the renderer pointer
renderer = render;
posu = player;
type = 1;
}
void Block::print(int cameraX){
//New SDL_Rect to make the objects follow the camera
SDL_Rect cameraFix = rect;
cameraFix.x -= cameraX;
//Set render color and render the rectangle
SDL_SetRenderDrawColor(*renderer,0,0xFF,0,0xFF);
SDL_RenderFillRect(*renderer,&cameraFix);
posu->check(rect,type);
};