platform-test/player.h

44 lines
805 B
C++

//Player class header
#ifndef __PLAYER_H_INCLUDED__
#define __PLAYER_H_INCLUDED__
#include<SDL2/SDL.h>
#include<iostream>
#include<cmath>
#include"dt.h"
#include"entity.h"
#include"texture.h"
class Entity;
class Player: public Entity{
public:
void print(int cameraX);
int check(SDL_Rect rectA,int type);
Player(int x, int y,int w, int h,SDL_Renderer** render);
private:
int* coll;
bool loadMedia();
void move();
int intVelX();
SDL_Renderer** renderer;
DeltaTime dTime;
bool ground;
bool topCollision;
//int posX, posY;
float velocityX = 0;
float velocityY = 0;
bool isRunning = false;
bool ifRunning = false;
int oldPosX, oldPosY;
int power = 0;
PosuTexture ply;
SDL_Rect* currentFrame;
const static int plyNum = 6;
SDL_Rect plyFrame[plyNum];
};
#endif