platform-test/source/maps.cpp

119 lines
3.1 KiB
C++

#include "maps.h"
Maps::Maps(SDL_Renderer* render){
//Set renderer
renderer = render;
//set the window's (renderer) dimensions
SDL_GetRendererOutputSize(renderer,&screenWidth,&screenHeight);
//Set unit size
sz = screenWidth/16;
//Set keyboard input
currentKeyStates = SDL_GetKeyboardState(NULL);
};
int Maps::map1(){
//Set the map dimensions
int mapWidth = 36*sz;
int mapHeight = screenHeight;
//Initialize the player, set its position, pass the map's size and set the renderer
Player player(40,8*sz,mapHeight,renderer);
//Set the camera and pass the map and screen's dimensions
Camera camera(mapWidth,mapHeight,screenWidth,screenHeight);
//Initialize the block class and set the player and the renderer
Block ground(renderer,&player);
//Set the quantity and size of the blocks
int blockRect[5][4];
setRectSize(blockRect[0], 8*sz, 7*sz, 2*sz,2*sz);
setRectSize(blockRect[1], 4*sz, 9*sz, sz,2*sz);
setRectSize(blockRect[2], 6*sz, 9*sz, sz,2*sz);
setRectSize(blockRect[3], 0 ,11*sz,16*sz, sz);
setRectSize(blockRect[4],20*sz,11*sz,16*sz, sz);
//Initialize the powerup, set his position, pass the renderer and the player
Powerup powerup(13*sz,8*sz,renderer,&player);
bool quit = false;
SDL_Event e;
//Game loop
while(quit == false){
while(SDL_PollEvent(&e)!=0){
if(e.type == SDL_QUIT){
quit = true;
}
}
if(currentKeyStates[SDL_SCANCODE_ESCAPE]) return 0;
//Clear the render and set the background color
SDL_SetRenderDrawColor(renderer,0,0,100,0xFF);
SDL_RenderClear(renderer);
//Update the camera position
camera.update(player.getRectangle().x,player.getRectangle().y);
//Print player
if(player.print(camera.getPosX()) == 1) map1();
//Print the blocks the corresponding dimensions and positions and check collisions
for(int i = 0; i < 5; i++) ground.printAndCheck(blockRect[i],camera.getPosX());
//Print the poweup and check collisions
powerup.printAndCheck(camera.getPosX());
//Render
SDL_RenderPresent(renderer);
}
return -1;
};
int Maps::map2(){
int mapWidth = screenWidth;
int mapHeight = screenHeight;
Player player(40,8*sz,mapHeight,renderer);
Camera camera(mapWidth,mapHeight,screenWidth,screenHeight);
Block ground(renderer,&player);
Powerup powerup(13*sz,8*sz,renderer,&player);
int blockRect[4];
setRectSize(blockRect, 0 ,11*sz,16*sz, sz);
bool quit = false;
SDL_Event e;
while(quit == false){
while(SDL_PollEvent(&e)!=0){
if(e.type == SDL_QUIT){
quit = true;
}
}
if(currentKeyStates[SDL_SCANCODE_ESCAPE]) return 0;
SDL_SetRenderDrawColor(renderer,0,0,100,0xFF);
SDL_RenderClear(renderer);
camera.update(player.getRectangle().x,player.getRectangle().y);
if(player.print(camera.getPosX()) == 1) map2();
ground.printAndCheck(blockRect,camera.getPosX());
powerup.printAndCheck(camera.getPosX());
SDL_RenderPresent(renderer);
}
return -1;
};
void Maps::setRectSize(int rect[],int x, int y, int w, int h){
rect[0] = x;
rect[1] = y;
rect[2] = w;
rect[3] = h;
}