platform-test/source/texture.cpp

82 lines
1.6 KiB
C++

#include"texture.h"
Texture::Texture(){
//Initialize variables
szW = 0;
szH = 0;
//Set the SDL_Texture to null
texture = NULL;
//Initialize the SDL_Image library
IMG_Init(IMG_INIT_PNG);
};
void Texture::setRenderer(SDL_Renderer* render){
//Set renderer
renderer = render;
};
Texture::~Texture(){
//Deallocate the texture when the class closes
free();
};
void Texture::loadTexture(std::string path){
//Get rid of preexisting texture
free();
//Load image at specified path
SDL_Surface* loadedSurface = IMG_Load( path.c_str() );
if(loadedSurface == NULL){
std::cout << "Couldn't load " << path.c_str() << std::endl;
}
else{
//Create texture from surface pixels
texture = SDL_CreateTextureFromSurface
(renderer,loadedSurface);
if(texture == NULL){
std::cout << "Couldn't create texture from " << path.c_str() << std::endl;
}
else{
//Get image dimensions
szW = loadedSurface->w;
szH = loadedSurface->h;
}
//Get rid of old loaded surface
SDL_FreeSurface(loadedSurface);
}
};
void Texture::free(){
//Free texture if it exists
if(texture != NULL){
SDL_DestroyTexture(texture);
texture = NULL;
szW = 0;
szH = 0;
}
};
void Texture::render(SDL_Rect* quad,SDL_Rect* frame){
//Render the texture
SDL_RenderCopy(renderer,texture,frame,quad);
};
void Texture::render(SDL_Rect* quad){
//Make a frame of the size of the quad
SDL_Rect frame = {0,0,quad->w,quad->h};
//Render the texture
SDL_RenderCopy(renderer,texture,&frame,quad);
};
int Texture::getWidth(){
return szW;
};
int Texture::getHeight(){
return szH;
};