c15e4e48a5 | ||
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assets | ||
cmake | ||
src | ||
textures | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE.md | ||
README.md | ||
cooper-hewitt-medium.otf | ||
overworld.map | ||
overworld2.map |
README.md
This is my first semi-big or not-so-small project, made to get my hands dirty with SDL2, have fun and experiment how feels to make an actual game, with its structure and stuff.
So far I have implemented a regular platformer, with its player, player physics, powerups, walls/blocks, and a menu system. It's all messy and clunky but hey, it's my first time and I'm doing what I can so have patience with it if you watch some huge stupid mistake thingy. And of course if you see one of those, tell me, correct it and make a pull request or put an issue!
Controls
In the menu:
- UP and DOWN to navigate
- SPACE to accept
PD: the first button is to play, the third one quits the game and the second one... does nothing.
In-game:
- ARROWS To move around
- SPACE To jump
- LSHIFT To run
Compiling
Dependencies:
- SDL2
- SDL2_ttf
- SDL2_image
- SDL2_mixer
To compile it just follow the standard CMake procedure:
mkdir build && cd build
cmake ../
make
make install
References
Lazy Foo's SDL guide: http://lazyfoo.net/tutorials/SDL/index.php
Jorge Rodrigez's YouTube series on Math for Game Developers: https://www.youtube.com/playlist?list=PLW3Zl3wyJwWOpdhYedlD-yCB7WQoHf-My
Khan Academy's algebra series: https://www.youtube.com/watch?v=kpCJyQ2usJ4&list=PL7AF1C14AF1B05894