30 lines
524 B
C++
30 lines
524 B
C++
//Texture management class header
|
|
|
|
#ifndef __TEXTURE_H_INCLUDED__
|
|
#define __TEXTURE_H_INCLUDED__
|
|
|
|
#include<SDL.h>
|
|
#include<SDL_image.h>
|
|
#include<iostream>
|
|
#include<string>
|
|
|
|
class Texture{
|
|
public:
|
|
Texture();
|
|
~Texture();
|
|
void loadTexture(std::string path);
|
|
void free();
|
|
void render(SDL_Rect* quad,SDL_Rect* frame);
|
|
void render(SDL_Rect* quad);
|
|
int getWidth();
|
|
int getHeight();
|
|
void setRenderer (SDL_Renderer* render);
|
|
private:
|
|
SDL_Texture* texture;
|
|
SDL_Renderer* renderer;
|
|
|
|
int szW, szH;
|
|
};
|
|
|
|
#endif
|