Pretty easy to understand from the title lmao (I'm really just testing git comments on commits)  | 
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|---|---|---|
| assets | ||
| cmake | ||
| src | ||
| textures | ||
| .gitignore | ||
| CMakeLists.txt | ||
| LICENSE.md | ||
| README.md | ||
| cooper-hewitt-medium.otf | ||
| overworld.map | ||
| overworld2.map | ||
		
			
				
				README.md
			
		
		
			
			
		
	
	This is my first semi-big or not-so-small project, made to get my hands dirty with SDL2, have fun and experiment how feels to make an actual game, with its structure and stuff.
So far I have implemented a regular platformer, with its player, player physics, powerups, walls/blocks, and a menu system. It's all messy and clunky but hey, it's my first time and I'm doing what I can so have patience with it if you watch some huge stupid mistake thingy. And of course if you see one of those, tell me, correct it and make a pull request or put an issue!
Controls
In the menu:
- UP and DOWN to navigate
 - SPACE to accept
 
PD: the first button is to play, the third one quits the game and the second one... does nothing.
In-game:
- ARROWS To move around
 - SPACE To jump
 - LSHIFT To run
 
Compiling
Dependencies:
- SDL2
 - SDL2_ttf
 - SDL2_image
 - SDL2_mixer
 
To compile it just follow the standard CMake procedure:
mkdir build && cd build
cmake ../
make
make install
References
Lazy Foo's SDL guide: http://lazyfoo.net/tutorials/SDL/index.php
Jorge Rodrigez's YouTube series on Math for Game Developers: https://www.youtube.com/playlist?list=PLW3Zl3wyJwWOpdhYedlD-yCB7WQoHf-My
Khan Academy's algebra series: https://www.youtube.com/watch?v=kpCJyQ2usJ4&list=PL7AF1C14AF1B05894
