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//Delta time class body
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#include"dt.h"
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DeltaTime::DeltaTime(){
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now = SDL_GetPerformanceCounter();
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};
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float DeltaTime::getDt(){
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last = now;
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now = SDL_GetPerformanceCounter();
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dt = (now - last)/SDL_GetPerformanceFrequency();
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if(dt > 0.15f) dt = 0.15f;
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return dt;
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};
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