platform-test/texture.h

26 lines
492 B
C++

//Texture management class header
#ifndef __TEXTURE_H_INCLUDED__
#define __TEXTURE_H_INCLUDED__
#include<SDL2/SDL.h>
#include<SDL2/SDL_image.h>
#include<iostream>
#include<string>
class PosuTexture{
public:
PosuTexture();
~PosuTexture();
bool loadTexture(std::string path,SDL_Renderer** renderer);
void free();
void render(SDL_Rect* quad,SDL_Rect* frame,SDL_Renderer** renderer);
int getWidth();
int getHeight();
private:
SDL_Texture* texture;
int szW, szH;
};
#endif