#ifndef __TEXTURE_H_INCLUDED__ #define __TEXTURE_H_INCLUDED__ #include #include #include #include #include class PSX_Texture{ public: PSX_Texture(); PSX_Texture(SDL_Renderer* render); //PSX_Texture(SDL_Renderer* render, std::string path); ~PSX_Texture(); void loadTexture(std::string path); void loadText(std::string text, SDL_Color color, std::string path, int size); void setRenderer(SDL_Renderer* renderer); void render(SDL_Rect* quad, SDL_Rect* frame); void render(SDL_Rect* quad); void render(int x, int y); int getW(); int getH(); std::string getPath(); private: std::string imgPath; SDL_Texture* texture; SDL_Renderer* renderer; void loadFromSurface(SDL_Surface* surface); void free(); int w, h; SDL_Color textColor; }; #endif