usg/build.zig

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const std = @import("std");
const Sdk = @import("lib/SDL.zig/build.zig");
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pub fn build(b: *std.Build) void {
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// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const optimize = b.standardOptimizeOption(.{});
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const exe = b.addExecutable(.{
.name = "usg",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
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const sdk = Sdk.init(b, null);
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sdk.link(exe, .dynamic);
exe.linkSystemLibrary("sdl2_ttf");
exe.linkSystemLibrary("sdl2_image");
exe.linkSystemLibrary("gl");
exe.linkSystemLibrary("epoxy");
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const relative = std.Build.FileSource.relative;
exe.addModule("zgl", b.createModule(.{ .source_file = relative("lib/zgl/zgl.zig") }));
exe.addModule("zlm", b.createModule(.{ .source_file = relative("lib/zlm/zlm.zig") }));
exe.addModule("sdl2", sdk.getWrapperModule());
b.installArtifact(exe);
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const run_cmd = b.addRunArtifact(exe);
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run_cmd.step.dependOn(b.getInstallStep());
// Allow the user to pass arguments to the applecation
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if (b.args) |args| {
run_cmd.addArgs(args);
}
// Create the build step
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const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}