This commit is contained in:
Dusk 2022-07-05 20:26:57 +02:00
parent a69e78f29e
commit 0bfe66f9f3
158 changed files with 710 additions and 89 deletions

1
.gitignore vendored
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@ -87,3 +87,4 @@ tags
zig zig
zig-out zig-out
zig-cache

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@ -8,35 +8,33 @@ contents: [14]?Piece.Type,
prng: std.rand.DefaultPrng, prng: std.rand.DefaultPrng,
pub fn init() Self { pub fn init() Self {
var ret = Self{ var ret = Self{
.contents = undefined, .contents = undefined,
.prng = std.rand.DefaultPrng.init(@intCast(u64, std.time.milliTimestamp())), .prng = std.rand.DefaultPrng.init(@intCast(u64, std.time.milliTimestamp())),
}; };
// We must fill all of the array // We must fill all of the array
for (ret.contents[0..7]) |_, i| { for (ret.contents[0..7]) |_, i| {
std.debug.print("Bag: {any}\n", .{ret.contents});
ret.contents[i] = @intToEnum(Piece.Type, i); ret.contents[i] = @intToEnum(Piece.Type, i);
} }
// Then we shuffle // Then we shuffle
ret.prng.random().shuffle(?Piece.Type, ret.contents[0..7]); ret.prng.random().shuffle(?Piece.Type, ret.contents[0..7]);
for (ret.contents[7..14]) |_, i| { for (ret.contents[7..14]) |_, i| {
std.debug.print("Bag: {any}\n", .{ret.contents});
ret.contents[i + 7] = @intToEnum(Piece.Type, i); ret.contents[i + 7] = @intToEnum(Piece.Type, i);
} }
// Then we shuffle // Then we shuffle
ret.updateSeed();
ret.prng.random().shuffle(?Piece.Type, ret.contents[7..14]); ret.prng.random().shuffle(?Piece.Type, ret.contents[7..14]);
return ret; return ret;
} }
pub fn pop(self: *Self) Piece.Type { pub fn pop(self: *Self) Piece {
var ret = Piece.Type.i; // TODO var ret_type = Piece.Type.i; // TODO Throw Error when no piece found
if (self.contents[0]) |head| { if (self.contents[0]) |head| {
ret = head; ret_type = head;
// Reorganize the bag
for (self.contents) |_, i| { for (self.contents) |_, i| {
//std.debug.print("Bag: {any}\n", .{self.contents});
if (i + 1 >= self.contents.len) { if (i + 1 >= self.contents.len) {
break; break;
} }
@ -45,13 +43,18 @@ pub fn pop(self: *Self) Piece.Type {
self.contents[i + 1] = null; self.contents[i + 1] = null;
} else break; } else break;
} }
// Get more pieces if needed
if (self.contents[7] == null) { if (self.contents[7] == null) {
for (self.contents[7..14]) |_, i| { for (self.contents[7..14]) |_, i| {
self.contents[i + 7] = @intToEnum(Piece.Type, i); self.contents[i + 7] = @intToEnum(Piece.Type, i);
} }
self.updateSeed();
self.prng.random().shuffle(?Piece.Type, self.contents[7..14]); self.prng.random().shuffle(?Piece.Type, self.contents[7..14]);
} }
} }
return ret; return Piece.init(ret_type);
}
fn updateSeed(self: *Self) void {
self.prng.seed(@intCast(u64, std.time.milliTimestamp()));
} }

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@ -7,15 +7,13 @@ free: bool,
color: SDL.SDL_Color, color: SDL.SDL_Color,
pub fn init() Self { pub fn init() Self {
var self = Self{ return Self{
.free = true, .free = true,
.color = SDL.SDL_Color{ .color = SDL.SDL_Color{
.r = 0x00, .r = 0x00,
.g = 0x00, .g = 0x00,
.b = 0x00, .b = 0x00,
.a = 0x00, .a = 0xFF,
}, },
}; };
return self;
} }

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@ -5,7 +5,7 @@ const Grid = @import("grid.zig");
const Piece = @import("piece.zig"); const Piece = @import("piece.zig");
const Bag = @import("bag.zig"); const Bag = @import("bag.zig");
const preview = @import("preview.zig"); const renderer = @import("renderer.zig");
const movement = @import("movement.zig"); const movement = @import("movement.zig");
const Self = @This(); const Self = @This();
@ -17,76 +17,128 @@ grid_pos_y: i32,
bag: Bag, bag: Bag,
held: ?Piece, held: ?Piece.Type,
piece: ?Piece, piece: Piece,
shadow: Piece,
renderer: *SDL.SDL_Renderer, renderer: *SDL.SDL_Renderer,
right_action: bool = false, right_action: bool = false,
left_action: bool = false, left_action: bool = false,
down_action: bool = false, down_action: bool = false,
hdrop_action: bool = false,
swap_action: bool = false,
rotate_action: bool = false,
pub fn init(renderer: *SDL.SDL_Renderer) Self { pub fn init(_renderer: *SDL.SDL_Renderer) Self {
var ret = Self{ var ret = Self{
.grid = Grid.init(), .grid = Grid.init(),
.grid_cell_size = 16, .grid_cell_size = 16,
.grid_pos_x = 16, .grid_pos_x = 200,
.grid_pos_y = 16, .grid_pos_y = 0,
.bag = Bag.init(), .bag = Bag.init(),
.piece = undefined, .piece = undefined,
.shadow = undefined,
.held = null, .held = null,
.renderer = renderer, .renderer = _renderer,
}; };
ret.piece = Piece.init(ret.bag.pop()); ret.piece = ret.bag.pop();
// ret.shadow = movement.shadow(ret.grid, ret.piece);
// ret.shadow.color.a /= 2;
return ret; return ret;
} }
fn render(self: Self) void { // fn render(self: Self) void {
self.grid.render(self.renderer, self.grid_cell_size, self.grid_pos_x, self.grid_pos_y); // self.grid.render(self.renderer, self.grid_cell_size, self.grid_pos_x, self.grid_pos_y);
if (self.piece) |safe_piece| { // self.piece.render(self.renderer, self.grid_cell_size, self.grid_pos_x, self.grid_pos_y);
safe_piece.render(self.renderer, self.grid_cell_size, self.grid_pos_x, self.grid_pos_y); // renderer.renderBag(self.renderer, self.bag, self.grid_cell_size, self.grid_pos_x + self.grid_cell_size * (Grid.ncolumns + 1), self.grid_pos_y);
} // if (self.held) |held_piece| {
preview.render(self.renderer, self.bag, self.grid_cell_size, self.grid_pos_x + self.grid_cell_size * (Grid.ncolumns + 1), self.grid_pos_y); // renderer.renderHeld(self.renderer, held_piece, self.grid_cell_size, self.grid_pos_x - (self.grid_cell_size * 5), self.grid_pos_y);
} // }
// }
pub fn tick(self: *Self) void { pub fn tick(self: *Self) void {
if (self.piece) |safe_piece| {
//std.debug.print("Piece: Col: {} Row: {}\n", .{ safe_piece.col, safe_piece.row });
//std.debug.print("Bag: {any}\n", .{self.bag.contents});
var key_state = SDL.SDL_GetKeyboardState(null); var key_state = SDL.SDL_GetKeyboardState(null);
// MOVEMENT // MOVEMENT
// GO RIGHT
if (key_state[SDL.SDL_SCANCODE_D] == 1 and !self.right_action) { if (key_state[SDL.SDL_SCANCODE_D] == 1 and !self.right_action) {
self.right_action = true; self.right_action = true;
self.piece = movement.moveRight(self.grid, safe_piece); self.piece = movement.moveRight(self.grid, self.piece);
} }
if (key_state[SDL.SDL_SCANCODE_D] == 0) { if (key_state[SDL.SDL_SCANCODE_D] == 0) {
self.right_action = false; self.right_action = false;
} }
// GO LEFT
if (key_state[SDL.SDL_SCANCODE_A] == 1 and !self.left_action) { if (key_state[SDL.SDL_SCANCODE_A] == 1 and !self.left_action) {
self.left_action = true; self.left_action = true;
self.piece = movement.moveLeft(self.grid, safe_piece); self.piece = movement.moveLeft(self.grid, self.piece);
} }
if (key_state[SDL.SDL_SCANCODE_A] == 0) { if (key_state[SDL.SDL_SCANCODE_A] == 0) {
self.left_action = false; self.left_action = false;
} }
// GO DOWN
if (key_state[SDL.SDL_SCANCODE_S] == 1 and !self.down_action) { if (key_state[SDL.SDL_SCANCODE_S] == 1 and !self.down_action) {
self.down_action = true; self.down_action = true;
self.piece = movement.moveDown(self.grid, safe_piece); self.piece = movement.moveDown(self.grid, self.piece);
} }
if (key_state[SDL.SDL_SCANCODE_S] == 0) { if (key_state[SDL.SDL_SCANCODE_S] == 0) {
self.down_action = false; self.down_action = false;
} }
// HARD DROP
if (key_state[SDL.SDL_SCANCODE_W] == 1 and !self.hdrop_action) {
self.hdrop_action = true;
self.piece = movement.hardDrop(self.grid, self.piece);
}
if (key_state[SDL.SDL_SCANCODE_W] == 0) {
self.hdrop_action = false;
}
// SWAP PIECES
if (key_state[SDL.SDL_SCANCODE_SPACE] == 1 and !self.swap_action) {
self.swap_action = true;
self.swapHeld();
}
if (key_state[SDL.SDL_SCANCODE_SPACE] == 0) {
self.swap_action = false;
}
// ROTATE
if (key_state[SDL.SDL_SCANCODE_LEFT] == 1 and !self.rotate_action) {
self.rotate_action = true;
self.piece = movement.rotateAW(self.grid, self.piece);
}
if (key_state[SDL.SDL_SCANCODE_LEFT] == 0) {
self.rotate_action = false;
} }
// DROP // DROP
if (self.piece) |safe_piece| { if (self.piece.dropped) {
if (safe_piece.dropped) { self.grid = movement.drop(self.grid, self.piece);
self.grid = movement.drop(self.grid, safe_piece); self.piece = self.bag.pop();
self.piece = Piece.init(self.bag.pop());
}
} }
self.render(); // Update Shadow
self.shadow = movement.shadow(self.grid, self.piece);
self.shadow.color.a /= 4;
self.grid.clearLines();
renderer.render(self.*);
}
fn swapHeld(self: *Self) void {
if (self.held) |held_piece| {
if (!self.piece.swapped) {
self.held = self.piece.piece_type;
self.piece = Piece.init(held_piece);
self.piece.swapped = true;
}
} else {
self.held = self.piece.piece_type;
self.piece = self.bag.pop();
self.piece.swapped = true;
}
} }

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@ -9,9 +9,11 @@ const range = utils.range;
const Self = @This(); const Self = @This();
pub const ncolumns = 10; pub const ncolumns = 10;
pub const nrows = 20; pub const nrows = 30;
pub const buffer = 10;
cells: [nrows][ncolumns]Cell, cells: [nrows][ncolumns]Cell,
topped: bool = false,
pub fn init() Self { pub fn init() Self {
var self = Self{ var self = Self{
@ -27,6 +29,27 @@ pub fn init() Self {
return self; return self;
} }
pub fn clearLines(self: *Self) void {
for (self.cells) |_, y| {
for (self.cells[y]) |cell_x, x| {
if (cell_x.free) {
break;
} else {
// Reached the end of the column?
if (x == self.cells[y].len - 1) {
// Delete current row and bring the others down
for (self.cells[1..y]) |_, i| {
self.cells[y - i] = self.cells[y - i - 1];
}
}
}
}
}
}
pub fn render(self: Self, renderer: *SDL.SDL_Renderer, cell_size: i32, pos_x: i32, pos_y: i32) void { pub fn render(self: Self, renderer: *SDL.SDL_Renderer, cell_size: i32, pos_x: i32, pos_y: i32) void {
var rect = SDL.SDL_Rect{ var rect = SDL.SDL_Rect{
.x = pos_x, .x = pos_x,
@ -35,15 +58,16 @@ pub fn render(self: Self, renderer: *SDL.SDL_Renderer, cell_size: i32, pos_x: i3
.h = cell_size, .h = cell_size,
}; };
for (self.cells) |_, y| { var visible = self.cells[buffer..];
for (self.cells[y]) |_, x| { for (visible) |_, y| {
var r = self.cells[y][x].color.r; for (visible[y]) |_, x| {
var g = self.cells[y][x].color.g; var r = visible[y][x].color.r;
var b = self.cells[y][x].color.b; var g = visible[y][x].color.g;
var a = self.cells[y][x].color.a; var b = visible[y][x].color.b;
var a = visible[y][x].color.a;
rect.x = pos_x + @intCast(i32, x) * cell_size; rect.x = pos_x + @intCast(i32, x) * cell_size;
rect.y = pos_y + @intCast(i32, y) * cell_size; rect.y = pos_y + (@intCast(i32, y) + buffer) * cell_size;
_ = SDL.SDL_SetRenderDrawColor(renderer, r, g, b, a); _ = SDL.SDL_SetRenderDrawColor(renderer, r, g, b, a);
_ = SDL.SDL_RenderFillRect(renderer, &rect); _ = SDL.SDL_RenderFillRect(renderer, &rect);

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@ -21,7 +21,7 @@ pub fn main() !void {
640, 640,
480, 480,
SDL.SDL_WINDOW_SHOWN, SDL.SDL_WINDOW_SHOWN,
); ) orelse return;
defer _ = SDL.SDL_DestroyWindow(window); defer _ = SDL.SDL_DestroyWindow(window);
var renderer = SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RENDERER_PRESENTVSYNC | SDL.SDL_RENDERER_ACCELERATED) orelse return; var renderer = SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RENDERER_PRESENTVSYNC | SDL.SDL_RENDERER_ACCELERATED) orelse return;
@ -29,6 +29,8 @@ pub fn main() !void {
var game = Game.init(renderer); var game = Game.init(renderer);
_ = SDL.SDL_SetRenderDrawBlendMode(renderer, SDL.SDL_BLENDMODE_BLEND);
mainLoop: while (true) { mainLoop: while (true) {
var ev: SDL.SDL_Event = undefined; var ev: SDL.SDL_Event = undefined;

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@ -33,12 +33,21 @@ pub fn moveDown(grid: Grid, piece: Piece) Piece {
} }
} }
pub fn hardDrop(grid: Grid, piece: Piece) Piece {
var new_piece = piece;
while (!new_piece.dropped) {
new_piece = moveDown(grid, new_piece);
}
return new_piece;
}
pub fn drop(grid: Grid, piece: Piece) Grid { pub fn drop(grid: Grid, piece: Piece) Grid {
var new_grid = grid; var new_grid = grid;
for (piece.structure) |_, y| { for (piece.structure) |_, y| {
for (piece.structure[y]) |_, x| { for (piece.structure[y]) |_, x| {
if (piece.structure[y][x]) { if (piece.structure[y][x]) {
new_grid.cells[@intCast(usize, piece.row + @intCast(i32, y))][@intCast(usize, piece.col + @intCast(i32, x))].free = false; new_grid.cells[@intCast(usize, piece.row + @intCast(i32, y))][@intCast(usize, piece.col + @intCast(i32, x))].free = false;
new_grid.cells[@intCast(usize, piece.row + @intCast(i32, y))][@intCast(usize, piece.col + @intCast(i32, x))].color = piece.color; new_grid.cells[@intCast(usize, piece.row + @intCast(i32, y))][@intCast(usize, piece.col + @intCast(i32, x))].color = piece.color;
} }
@ -48,13 +57,29 @@ pub fn drop(grid: Grid, piece: Piece) Grid {
return new_grid; return new_grid;
} }
pub fn shadow(grid: Grid, piece: Piece) Piece {
var new_shadow = hardDrop(grid, piece);
return new_shadow;
}
fn checkCollision(grid: Grid, piece: Piece) bool { fn checkCollision(grid: Grid, piece: Piece) bool {
for (piece.structure) |_, y| { for (piece.structure) |_, y| {
for (piece.structure[y]) |_, x| { for (piece.structure[y]) |_, x| {
if (piece.structure[y][x] and ((@intCast(i32, x) + piece.col > Grid.ncolumns - 1) or (@intCast(i32, x) + piece.col < 0) or (@intCast(i32, y) + piece.row > Grid.nrows - 1) or (!grid.cells[@intCast(usize, piece.row + @intCast(i32, y))][@intCast(usize, piece.col + @intCast(i32, x))].free))) { if (piece.structure[y][x] and ((@intCast(i32, x) + piece.col > Grid.ncolumns - 1) or
(@intCast(i32, x) + piece.col < 0) or (@intCast(i32, y) + piece.row > Grid.nrows - 1) or
(!grid.cells[@intCast(usize, piece.row + @intCast(i32, y))][@intCast(usize, piece.col + @intCast(i32, x))].free)))
{
return true; return true;
} }
} }
} }
return false; return false;
} }
pub fn rotateAW(grid: Grid, piece: Piece) Piece {
var new_piece = piece.rotateAW();
if (checkCollision(grid, new_piece)) {
return piece;
}
return new_piece;
}

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@ -2,6 +2,7 @@ const SDL = @import("sdl2");
const std = @import("std"); const std = @import("std");
const Color = @import("color.zig"); const Color = @import("color.zig");
const Grid = @import("grid.zig");
const Self = @This(); const Self = @This();
@ -15,6 +16,9 @@ pub const Type = enum {
t, t,
}; };
const ncols = 4;
const nrows = 4;
// Positions relative to a grid // Positions relative to a grid
row: i32, row: i32,
col: i32, col: i32,
@ -24,19 +28,21 @@ structure: [4][4]bool,
// Should this be dropped and become part of the grid (flag) // Should this be dropped and become part of the grid (flag)
dropped: bool = false, dropped: bool = false,
swapped: bool = false,
piece_type: Type,
color: SDL.SDL_Color, color: SDL.SDL_Color,
pub fn init(piece_type: Type) Self { pub fn init(piece_type: Type) Self {
return Self{ return Self{
.row = 0, .row = Grid.buffer - 3,
.col = 0, .col = (Grid.ncolumns / 2) - (ncols / 2),
.piece_type = piece_type,
.structure = switch (piece_type) { .structure = switch (piece_type) {
Type.o => .{ Type.o => .{
.{ false, true, true, false },
.{ false, true, true, false },
.{ false, false, false, false }, .{ false, false, false, false },
.{ false, true, true, false },
.{ false, true, true, false },
.{ false, false, false, false }, .{ false, false, false, false },
}, },
Type.i => .{ Type.i => .{
@ -89,6 +95,24 @@ pub fn init(piece_type: Type) Self {
}; };
} }
pub fn rotateAW(self: Self) Self {
var seq_outer = [4][2]u8{ .{ 0, 0 }, .{ 0, 2 }, .{ 2, 2 }, .{ 2, 0 } };
var seq_inner = [4][2]u8{ .{ 0, 1 }, .{ 1, 2 }, .{ 2, 1 }, .{ 1, 0 } };
var new_piece = self;
for (seq_outer) |_, i| {
new_piece.structure[seq_outer[i][0]][seq_outer[i][1]] = self.structure[seq_outer[(i + 1) % 4][0]][seq_outer[(i + 1) % 4][1]];
new_piece.structure[seq_inner[i][0]][seq_inner[i][1]] = self.structure[seq_inner[(i + 1) % 4][0]][seq_inner[(i + 1) % 4][1]];
}
//[0,0][0,1][0,2]
//[1,0][1,1][1,2]
//[2,0][2,1][2,2]
return new_piece;
}
pub fn render(self: Self, renderer: *SDL.SDL_Renderer, cell_size: i32, pos_x: i32, pos_y: i32) void { pub fn render(self: Self, renderer: *SDL.SDL_Renderer, cell_size: i32, pos_x: i32, pos_y: i32) void {
var rect = SDL.SDL_Rect{ var rect = SDL.SDL_Rect{
.x = pos_x, .x = pos_x,
@ -114,7 +138,7 @@ pub fn render(self: Self, renderer: *SDL.SDL_Renderer, cell_size: i32, pos_x: i3
_ = SDL.SDL_SetRenderDrawColor(renderer, r, g, b, a); _ = SDL.SDL_SetRenderDrawColor(renderer, r, g, b, a);
_ = SDL.SDL_RenderFillRect(renderer, &rect); _ = SDL.SDL_RenderFillRect(renderer, &rect);
_ = SDL.SDL_SetRenderDrawColor(renderer, r -| 30, g -| 30, b -| 30, 0xFF); _ = SDL.SDL_SetRenderDrawColor(renderer, r -| 30, g -| 30, b -| 30, a +| 30);
_ = SDL.SDL_RenderDrawRect(renderer, &rect); _ = SDL.SDL_RenderDrawRect(renderer, &rect);
} }
} }

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@ -1,12 +0,0 @@
const SDL = @import("sdl2");
const Bag = @import("bag.zig");
const Piece = @import("piece.zig");
pub fn render(renderer: *SDL.SDL_Renderer, bag: Bag, cell_size: i32, pos_x: i32, pos_y: i32) void {
for (bag.contents[0..5]) |_, i| {
if (bag.contents[i]) |piece_type| {
Piece.init(piece_type).render(renderer, cell_size, pos_x, pos_y + @intCast(i32, i) * cell_size * 4);
}
}
}

29
src/renderer.zig Normal file
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@ -0,0 +1,29 @@
const SDL = @import("sdl2");
const Game = @import("game.zig");
const Bag = @import("bag.zig");
const Grid = @import("grid.zig");
const Piece = @import("piece.zig");
pub fn renderBag(renderer: *SDL.SDL_Renderer, bag: Bag, cell_size: i32, pos_x: i32, pos_y: i32) void {
for (bag.contents[0..5]) |_, i| {
if (bag.contents[i]) |piece_type| {
Piece.init(piece_type).render(renderer, cell_size, pos_x, pos_y + @intCast(i32, i) * cell_size * 4);
}
}
}
pub fn renderHeld(renderer: *SDL.SDL_Renderer, held: Piece.Type, cell_size: i32, pos_x: i32, pos_y: i32) void {
Piece.init(held).render(renderer, cell_size, pos_x, pos_y);
}
pub fn render(game: Game) void {
game.grid.render(game.renderer, game.grid_cell_size, game.grid_pos_x, game.grid_pos_y);
game.piece.render(game.renderer, game.grid_cell_size, game.grid_pos_x, game.grid_pos_y);
game.shadow.render(game.renderer, game.grid_cell_size, game.grid_pos_x, game.grid_pos_y);
renderBag(game.renderer, game.bag, game.grid_cell_size, game.grid_pos_x + game.grid_cell_size * (Grid.ncolumns + 1), game.grid_pos_y);
if (game.held) |held_piece| {
renderHeld(game.renderer, held_piece, game.grid_cell_size, game.grid_pos_x - (game.grid_cell_size * 5), game.grid_pos_y);
}
}

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@ -0,0 +1,129 @@
16058 36570445 1655270161000000000 625ea5c4b158a8779224500c1f9ddedc /home/strange/Documentos/Projectes/Programació/usg/zig/lib/build_runner.zig
1335 36569769 1655302692000077792 f7a60f398e1d552410f9b3e7ee858bb2 /home/strange/Documentos/Projectes/Programació/usg/build.zig
5621 36968525 1655270162000000000 66001e1a55f68e4681c1f32a69223647 /home/strange/Documentos/Projectes/Programació/usg/zig/lib/std/std.zig
16058 36570445 1655270161000000000 625ea5c4b158a8779224500c1f9ddedc /home/strange/Documentos/Projectes/Programació/usg/zig/lib/build_runner.zig
5621 36968525 1655270162000000000 66001e1a55f68e4681c1f32a69223647 /home/strange/Documentos/Projectes/Programació/usg/zig/lib/std/std.zig
29901 36968437 1655270162000000000 5c441d88acbf5e7fe2a26137df2b5376 /home/strange/Documentos/Projectes/Programació/usg/zig/lib/std/builtin.zig
22658 36968211 1655270162000000000 d723b434ed5405277f53a378f6673454 /home/strange/Documentos/Projectes/Programació/usg/zig/lib/std/start.zig
64748 36968503 1655270162000000000 903d93656adf53121b2ee1260ae9b2e4 /home/strange/Documentos/Projectes/Programació/usg/zig/lib/std/target.zig
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13962 36968382 1655270162000000000 805d2423f1aff5f2488007202164e3e1 /home/strange/Documentos/Projectes/Programació/usg/zig/lib/std/coff.zig
12142 36968500 1655270162000000000 960f31a28097b764cc5fbb0f9205d56e /home/strange/Documentos/Projectes/Programació/usg/zig/lib/std/atomic/queue.zig
9271 36968416 1655270162000000000 cdd02b84bf532f0404db51ce6a5e17c0 /home/strange/Documentos/Projectes/Programació/usg/zig/lib/std/Thread/ResetEvent.zig
5836 36968499 1655270162000000000 7d2404322fa027582c27f4f202ec6a58 /home/strange/Documentos/Projectes/Programació/usg/zig/lib/std/atomic/stack.zig
129442 36968579 1655270162000000000 6c9b61c673887e5ce9e9dd2139e94d1c /home/strange/Documentos/Projectes/Programació/usg/zig/lib/std/os/windows.zig

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@ -0,0 +1,105 @@
const std = @import("std");
/// Zig version. When writing code that supports multiple versions of Zig, prefer
/// feature detection (i.e. with `@hasDecl` or `@hasField`) over version checks.
pub const zig_version = std.SemanticVersion.parse("0.10.0-dev.2620+0e9458a3f") catch unreachable;
pub const zig_backend = std.builtin.CompilerBackend.stage1;
/// Temporary until self-hosted supports the `cpu.arch` value.
pub const stage2_arch: std.Target.Cpu.Arch = .x86_64;
pub const output_mode = std.builtin.OutputMode.Exe;
pub const link_mode = std.builtin.LinkMode.Dynamic;
pub const is_test = false;
pub const single_threaded = false;
pub const abi = std.Target.Abi.gnu;
pub const cpu: std.Target.Cpu = .{
.arch = .x86_64,
.model = &std.Target.x86.cpu.znver1,
.features = std.Target.x86.featureSet(&[_]std.Target.x86.Feature{
.@"64bit",
.adx,
.aes,
.avx,
.avx2,
.bmi,
.bmi2,
.branchfusion,
.clflushopt,
.clzero,
.cmov,
.cx16,
.cx8,
.f16c,
.fast_15bytenop,
.fast_bextr,
.fast_lzcnt,
.fast_movbe,
.fast_scalar_shift_masks,
.fma,
.fsgsbase,
.fxsr,
.lzcnt,
.mmx,
.movbe,
.mwaitx,
.nopl,
.pclmul,
.popcnt,
.prfchw,
.rdrnd,
.rdseed,
.sahf,
.sha,
.slow_shld,
.sse,
.sse2,
.sse3,
.sse4_1,
.sse4_2,
.sse4a,
.ssse3,
.vzeroupper,
.x87,
.xsave,
.xsavec,
.xsaveopt,
.xsaves,
}),
};
pub const os = std.Target.Os{
.tag = .linux,
.version_range = .{ .linux = .{
.range = .{
.min = .{
.major = 5,
.minor = 15,
.patch = 49,
},
.max = .{
.major = 5,
.minor = 15,
.patch = 49,
},
},
.glibc = .{
.major = 2,
.minor = 19,
.patch = 0,
},
}},
};
pub const target = std.Target{
.cpu = cpu,
.os = os,
.abi = abi,
};
pub const object_format = std.Target.ObjectFormat.elf;
pub const mode = std.builtin.Mode.Debug;
pub const link_libc = true;
pub const link_libcpp = false;
pub const have_error_return_tracing = true;
pub const valgrind_support = true;
pub const sanitize_thread = false;
pub const position_independent_code = true;
pub const position_independent_executable = false;
pub const strip_debug_info = false;
pub const code_model = std.builtin.CodeModel.default;

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