Texture support WIP
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@ -57,7 +57,7 @@ pub fn renderBag(self: *Self, game: Game) void {
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self.renderer.fillRectangle(new_x, new_y, self.grid_cell_size, self.grid_cell_size);
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self.renderer.setColor(.{ piece.color[0], piece.color[1], piece.color[2], alpha });
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self.renderer.fillRectangle(new_x+1, new_y+1, self.grid_cell_size-2, self.grid_cell_size-2);
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self.renderer.fillRectangle(new_x + 1, new_y + 1, self.grid_cell_size - 2, self.grid_cell_size - 2);
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}
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}
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}
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@ -91,7 +91,7 @@ pub fn renderHeld(self: *Self, game: Game) void {
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self.renderer.fillRectangle(new_x, new_y, self.grid_cell_size, self.grid_cell_size);
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self.renderer.setColor(.{ held.color[0], held.color[1], held.color[2], alpha });
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self.renderer.fillRectangle(new_x+1, new_y+1, self.grid_cell_size-2, self.grid_cell_size-2);
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self.renderer.fillRectangle(new_x + 1, new_y + 1, self.grid_cell_size - 2, self.grid_cell_size - 2);
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}
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}
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}
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@ -127,7 +127,7 @@ pub fn renderPiece(self: *Self, piece: Piece) void {
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});
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self.renderer.fillRectangle(new_x, new_y, self.grid_cell_size, self.grid_cell_size);
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self.renderer.setColor(piece.color);
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self.renderer.fillRectangle(new_x+1, new_y+1, self.grid_cell_size-2, self.grid_cell_size-2);
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self.renderer.fillRectangle(new_x + 1, new_y + 1, self.grid_cell_size - 2, self.grid_cell_size - 2);
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}
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}
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}
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@ -145,7 +145,7 @@ pub fn renderGrid(self: *Self, grid: Grid) void {
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self.renderer.setColor(color.light_grey);
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self.renderer.fillRectangle(new_x, new_y, self.grid_cell_size, self.grid_cell_size);
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self.renderer.setColor(visible[y][x].color);
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self.renderer.fillRectangle(new_x+1, new_y+1, self.grid_cell_size-2, self.grid_cell_size-2);
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self.renderer.fillRectangle(new_x + 1, new_y + 1, self.grid_cell_size - 2, self.grid_cell_size - 2);
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}
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}
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}
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@ -2,9 +2,10 @@ const std = @import("std");
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const rl = @import("raylib.zig");
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const Self = @This();
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const Color = @import("color.zig").Color;
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const colors = @import("color.zig");
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color: Color = .{ 0, 0, 0, 0 },
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color: colors.Color = .{ 0, 0, 0, 0 },
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textureTest: Texture,
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const max_objects: usize = 16384;
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const quadSize: usize = 9 * 6;
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@ -12,14 +13,17 @@ const quadSize: usize = 9 * 6;
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pub fn init() !Self {
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rl.initWindow(1280, 720, "USG", 120);
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var renderer = Self{};
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var renderer = Self{
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.textureTest = Texture.init("res/cell.png"),
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};
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return renderer;
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}
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pub fn render(self: *Self) void {
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_ = self;
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//_ = self;
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self.textureTest.drawTo(20, 100, 160, 160, colors.pink);
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rl.drawFPS(10, 10);
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rl.endDrawing();
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@ -59,7 +63,7 @@ pub fn drawText(self: Self, text: [:0]const u8, x: i32, y: i32, size: i32) void
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rl.drawText(text, x, y, size, self.color);
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}
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pub fn setColor(self: *Self, color: Color) void {
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pub fn setColor(self: *Self, color: colors.Color) void {
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self.color = color;
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}
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@ -72,46 +76,21 @@ pub fn getOutputSize(self: Self) OutputSize {
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};
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}
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//pub const Texture = struct {
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// texture: gl.Texture,
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// width: usize,
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// height: usize,
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//
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// pub fn init(data: [*]const u8, width: usize, height: usize) Texture {
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// var tex = gl.genTexture();
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// //defer gl.Texture.delete(tex);
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// gl.bindTexture(tex, .@"2d");
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//
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// gl.textureImage2D(.@"2d", 0, .rgba, width, height, .rgba, .unsigned_byte, data);
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//
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// gl.texParameter(.@"2d", .wrap_s, .clamp_to_edge);
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// gl.texParameter(.@"2d", .wrap_r, .clamp_to_edge);
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// gl.texParameter(.@"2d", .min_filter, .linear);
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// gl.texParameter(.@"2d", .mag_filter, .linear);
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//
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// return Texture{
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// .texture = tex,
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// .width = width,
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// .height = height,
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// };
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// }
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//
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// pub fn fromText(text: [:0]const u8, size: c_int) Texture {
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// var font = sdl.ttf.openFont("res/fonts/MarginaliaRegular-8XlZ.ttf", size) catch unreachable;
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// defer font.close();
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//
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// var surface = font.renderTextBlended(text, sdl.Color.white) catch unreachable;
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// defer surface.destroy();
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//
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// const width = @intCast(usize, surface.ptr.w);
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// const height = @intCast(usize, surface.ptr.h);
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// var newsurf = sdl.c.SDL_ConvertSurfaceFormat(surface.ptr, @enumToInt(sdl.PixelFormatEnum.argb8888), 0) orelse unreachable;
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// const data = @ptrCast([*]const u8, newsurf.pixels);
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//
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// return Texture.init(data, width, height);
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// }
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//
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// pub fn deinit(self: *Texture) void {
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// gl.Texture.delete(self.texture);
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// }
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//};
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pub const Texture = struct {
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texture: rl.Texture,
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pub fn init(path: [*]const u8) Texture {
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return .{
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.texture = rl.Texture.load(path),
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};
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}
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pub fn drawTo(self: Texture, x: i32, y: i32, w: i32, h: i32, tint: [4]u8) void {
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std.debug.print("\n\n I love penis \n\n", .{});
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self.texture.drawTo(x, y, w, h, tint);
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}
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pub fn deinit(self: *Texture) void {
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self.texture.unload();
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}
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};
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@ -66,6 +66,51 @@ pub fn drawTriangle(v1: [2]f32, v2: [2]f32, v3: [2]f32, color: [4]u8) void {
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);
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}
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pub const Texture = struct {
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texture: c.Texture2D,
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pub fn load(file_name: [*c]const u8) Texture {
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const aux = .{
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.texture = c.LoadTexture(file_name),
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};
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c.SetTextureFilter(aux.texture, c.TEXTURE_FILTER_BILINEAR);
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return aux;
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}
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pub fn drawTo(self: Texture, x: i32, y: i32, w: i32, h: i32, tint: [4]u8) void {
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std.debug.print("\n\nachooooo\n\n", .{});
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const srcRec: c.Rectangle = .{
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.x = 0,
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.y = 0,
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.width = @floatFromInt(self.texture.width),
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.height = @floatFromInt(self.texture.height),
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};
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std.debug.print("\n\nnaguru\n\n", .{});
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const dstRec: c.Rectangle = .{
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.x = @floatFromInt(x),
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.y = @floatFromInt(y),
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.width = @floatFromInt(w),
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.height = @floatFromInt(h),
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};
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std.debug.print("\n\nHAstta aqui hemos llegao\n\n", .{});
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c.DrawTexturePro(
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self.texture,
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srcRec,
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dstRec,
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.{ .x = 0, .y = 0 },
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0,
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.{ .r = tint[0], .g = tint[1], .b = tint[2], .a = tint[3] },
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);
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std.debug.print("\n\nlmaolol\n\n", .{});
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}
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pub fn unload(self: Texture) void {
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c.UnloadTexture(self.texture);
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}
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};
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pub fn getScreenWidth() i32 {
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return c.GetScreenWidth();
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}
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