diff --git a/src/MainMenu.zig b/src/MainMenu.zig index a7d3939..dfa8cb2 100644 --- a/src/MainMenu.zig +++ b/src/MainMenu.zig @@ -13,9 +13,9 @@ const Self = @This(); action_list: [3]Action = .{ // Action.init(SDL.SDL_SCANCODE_RIGHT, actionRight), // Tab Right // Action.init(SDL.SDL_SCANCODE_LEFT, actionLeft), // Tab left - Action.init(SDL.SDL_SCANCODE_DOWN, actionSelDown), // Go down - Action.init(SDL.SDL_SCANCODE_UP, actionSelUp), // Go up - Action.init(SDL.SDL_SCANCODE_RETURN, actionSelect), // Select + Action.init(SDL.Scancode.down, actionSelDown), // Go down + Action.init(SDL.Scancode.up, actionSelUp), // Go up + Action.init(SDL.Scancode.@"return", actionSelect), // Select }, tab_list: [2]MenuTab = [2]MenuTab{ @@ -40,7 +40,7 @@ state: State = State.main_menu, holding_down: bool = false, holding_enter: bool = false, -pub fn init(renderer: *SDL.SDL_Renderer) Self { +pub fn init(renderer: Renderer.Renderer) Self { return Self{.renderer = Renderer.init(renderer)}; } @@ -55,14 +55,14 @@ fn getTab(self: *Self) MenuTab { pub fn tick(self: *Self) State { const sel = self.getSel(); const tab = self.getTab(); - var key_state = SDL.SDL_GetKeyboardState(null); + var key_state = SDL.getKeyboardState(); for (self.action_list) |*action| { - if (key_state[action.*.code] == 1 and !action.*.holding) { + if (key_state.isPressed(action.*.scancode) and !action.*.holding) { action.*.holding = true; action.*.activate = true; } - if (key_state[action.*.code] == 0) { + if (!key_state.isPressed(action.*.scancode)) { action.*.holding = false; } diff --git a/src/MainMenu/Renderer.zig b/src/MainMenu/Renderer.zig index 5d5ed00..0cb4a2a 100644 --- a/src/MainMenu/Renderer.zig +++ b/src/MainMenu/Renderer.zig @@ -2,13 +2,14 @@ const SDL = @import("sdl2"); const MainMenu = @import("../MainMenu.zig"); +pub const Renderer = @import("../Renderer.zig"); const color = @import("../color.zig"); const Self = @This(); -renderer: *SDL.SDL_Renderer, +renderer: Renderer, -pub fn init(renderer: *SDL.SDL_Renderer) Self { +pub fn init(renderer: Renderer) Self { return Self { .renderer = renderer, }; diff --git a/src/main.zig b/src/main.zig index d36f695..b423d35 100644 --- a/src/main.zig +++ b/src/main.zig @@ -3,20 +3,20 @@ const SDL = @import("sdl2"); const Renderer = @import("Renderer.zig"); const Game = @import("Game.zig"); -//const MainMenu = @import("MainMenu.zig"); +const MainMenu = @import("MainMenu.zig"); -//const State = @import("flow.zig").State; +const State = @import("flow.zig").State; pub fn main() !void { var renderer = try Renderer.init(); defer renderer.deinit(); - //var main_menu = MainMenu.init(); + var main_menu = MainMenu.init(renderer); var game = Game.init(renderer); - //var current_state: State = main_menu.state; + var current_state: State = main_menu.state; - //_ = SDL.IMG_Init(SDL.IMG_INIT_JPG); + try SDL.image.init(.{ .jpg = true }); mainLoop: while (true) { while (SDL.pollEvent()) |ev| { @@ -26,12 +26,10 @@ pub fn main() !void { } } - _ = game.tick(); - - //current_state = switch (current_state) { - //.main_menu => main_menu.tick(), - //.game => game.tick(), - //}; + current_state = switch (current_state) { + .main_menu => main_menu.tick(), + .game => game.tick(), + }; renderer.render(); }