Fix for stage-2. fn -> *const fn & fix castings
This commit is contained in:
parent
9271fa1cae
commit
a3b1e5171e
|
@ -13,5 +13,5 @@ pub fn init(scancode: SDL.Scancode, callback: *const anyopaque) Self {
|
|||
};
|
||||
}
|
||||
pub fn call(self: Self, state: anytype) void {
|
||||
@call(.{}, @ptrCast(fn (@TypeOf(state)) void, self.callback), .{state});
|
||||
@call(.{}, @ptrCast(*const fn (@TypeOf(state)) void, self.callback), .{state});
|
||||
}
|
||||
|
|
|
@ -86,7 +86,6 @@ pub fn getTab(self: Self) MenuTab {
|
|||
}
|
||||
|
||||
pub fn tick(self: *Self) State {
|
||||
|
||||
if (self.state != State.main_menu) {
|
||||
// If we are returnining
|
||||
self.state = State.main_menu;
|
||||
|
|
|
@ -3,9 +3,9 @@ const MainMenu = @import("../MainMenu.zig");
|
|||
const Self = @This();
|
||||
|
||||
name: []const u8,
|
||||
action: fn (*MainMenu) void,
|
||||
action: *const fn (*MainMenu) void,
|
||||
|
||||
pub fn init(name: []const u8, action: fn (*MainMenu) void) Self {
|
||||
pub fn init(name: []const u8, action: *const fn (*MainMenu) void) Self {
|
||||
return Self{
|
||||
.name = name,
|
||||
.action = action,
|
||||
|
|
|
@ -40,8 +40,8 @@ pub fn render(self: Self, main_menu: MainMenu) void {
|
|||
const curr_tab = main_menu.tab_list[u_tab];
|
||||
|
||||
// Auxiliary variables to claculate the center of the screen
|
||||
const total_spacing = (tabs.len - 1) * x_spacing;
|
||||
const total_width = tabs.len * width;
|
||||
const total_spacing: i32 = (tabs.len - 1) * x_spacing;
|
||||
const total_width: i32 = tabs.len * width;
|
||||
|
||||
// Current selection vertical offset
|
||||
const sel_y_offset = y_spacing * 12;
|
||||
|
@ -51,9 +51,9 @@ pub fn render(self: Self, main_menu: MainMenu) void {
|
|||
const n_sel_above = @intCast(usize, @divExact((sel_y_offset), (height + y_spacing)));
|
||||
|
||||
// Move it from the left to the center
|
||||
const centering : i32 = @divExact((screen_width - (total_width + total_spacing)), 2);
|
||||
const centering = @divExact((screen_width - (total_width + total_spacing)), 2);
|
||||
|
||||
const x = @intCast(i32, tab_i * (width + x_spacing) + centering);
|
||||
const x = tab_i * (width + x_spacing) + centering;
|
||||
|
||||
// Transparency depending on tab at the middle
|
||||
var alpha: u8 = 255;
|
||||
|
@ -101,7 +101,7 @@ pub fn render(self: Self, main_menu: MainMenu) void {
|
|||
|
||||
self.renderer.setColor(0, 0, 0, 127);
|
||||
self.renderer.fillRectangleEx(-150, 0, @divTrunc(wsize.width, 3), wsize.height, skew);
|
||||
self.renderer.fillRectangleEx(screen_width - 300, 0, @divTrunc(wsize.width, 3), wsize.height, skew);
|
||||
self.renderer.fillRectangleEx(@intCast(i32, screen_width) - 300, 0, @divTrunc(wsize.width, 3), wsize.height, skew);
|
||||
}
|
||||
|
||||
fn renderMenu(self: Self, x: i32, y: i32, tab: MenuTab, sel: usize, a: u8, selected: bool) void {
|
||||
|
|
Loading…
Reference in New Issue