Fix framerate issue
This commit is contained in:
parent
e4f7fca02d
commit
acc3cd890d
|
@ -53,8 +53,8 @@ fn getTab(self: *Self) MenuTab {
|
|||
}
|
||||
|
||||
pub fn tick(self: *Self) State {
|
||||
const sel = self.getSel();
|
||||
const tab = self.getTab();
|
||||
//const sel = self.getSel();
|
||||
//const tab = self.getTab();
|
||||
var key_state = SDL.getKeyboardState();
|
||||
|
||||
for (self.action_list) |*action| {
|
||||
|
@ -72,11 +72,11 @@ pub fn tick(self: *Self) State {
|
|||
action.*.call(self);
|
||||
}
|
||||
}
|
||||
std.debug.print(
|
||||
\\Tab: {s}
|
||||
\\Selection: {s}
|
||||
\\
|
||||
, .{ tab.name, sel.name });
|
||||
//std.debug.print(
|
||||
//\\Tab: {s}
|
||||
//\\Selection: {s}
|
||||
//\\
|
||||
//, .{ tab.name, sel.name });
|
||||
return self.state;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,16 +21,10 @@ pub fn init() !Self {
|
|||
try sdl.gl.setAttribute(.{ .multisamplebuffers = true });
|
||||
try sdl.gl.setAttribute(.{ .multisamplesamples = 4 });
|
||||
|
||||
const window = try sdl.createWindow(
|
||||
"USG",
|
||||
.{ .centered = {} },
|
||||
.{ .centered = {} },
|
||||
1280,
|
||||
720,
|
||||
.{ .context = .opengl, .vis = .shown }
|
||||
);
|
||||
const window = try sdl.createWindow("USG", .{ .centered = {} }, .{ .centered = {} }, 1280, 720, .{ .context = .opengl, .vis = .shown });
|
||||
|
||||
const ctx = try sdl.gl.createContext(window);
|
||||
_ = try sdl.gl.setSwapInterval(.immediate);
|
||||
|
||||
var mvp_loc: u32 = undefined;
|
||||
var color_loc: u32 = undefined;
|
||||
|
@ -73,13 +67,7 @@ pub fn init() !Self {
|
|||
gl.enable(.blend);
|
||||
gl.blendFunc(.src_alpha, .one_minus_src_alpha);
|
||||
|
||||
return Self{
|
||||
.window = window,
|
||||
.context = ctx,
|
||||
.color_loc = color_loc,
|
||||
.buffer = buf,
|
||||
.color = .{0,0,0,0}
|
||||
};
|
||||
return Self{ .window = window, .context = ctx, .color_loc = color_loc, .buffer = buf, .color = .{ 0, 0, 0, 0 } };
|
||||
}
|
||||
|
||||
pub fn render(self: Self) void {
|
||||
|
|
10
src/main.zig
10
src/main.zig
|
@ -19,6 +19,8 @@ pub fn main() !void {
|
|||
try SDL.image.init(.{ .jpg = true });
|
||||
|
||||
mainLoop: while (true) {
|
||||
const start = SDL.getTicks64();
|
||||
|
||||
while (SDL.pollEvent()) |ev| {
|
||||
switch (ev) {
|
||||
.quit => break :mainLoop,
|
||||
|
@ -26,20 +28,18 @@ pub fn main() !void {
|
|||
}
|
||||
}
|
||||
|
||||
const start = SDL.getTicks64();
|
||||
|
||||
current_state = switch (current_state) {
|
||||
.main_menu => main_menu.tick(),
|
||||
.game => game.tick(),
|
||||
};
|
||||
|
||||
|
||||
renderer.render();
|
||||
|
||||
const delay = SDL.getTicks64() - start;
|
||||
|
||||
std.debug.print("{} ms\n", .{delay});
|
||||
if (delay < 15) {
|
||||
SDL.delay(15 - @intCast(u32, delay));
|
||||
if (delay < 16) {
|
||||
SDL.delay(16 - @intCast(u32, delay));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue