Proper rendering of MainMenu
This commit is contained in:
parent
2ed65aa6ae
commit
bdf4e0b920
|
@ -68,8 +68,8 @@ pub fn render(self: Self, main_menu: MainMenu) void {
|
|||
|
||||
if (tab_i == 1) {
|
||||
// Shadow
|
||||
//self.renderer.setColor(0, 0, 0, 30);
|
||||
//self.renderer.fillRectangleEx(x + 10, y + 10, width, height, skew);
|
||||
self.renderer.setColor(.{ 0, 0, 0, 30 });
|
||||
self.renderer.fillRectangleEx(x + 10, y + 10, width, height, skew);
|
||||
}
|
||||
|
||||
self.renderMenu(x, y, curr_tab, curr_tab.sel, alpha, true);
|
||||
|
@ -90,8 +90,8 @@ pub fn render(self: Self, main_menu: MainMenu) void {
|
|||
}
|
||||
|
||||
// Tab header
|
||||
//self.renderer.setColor(curr_tab.color[0], curr_tab.color[1], curr_tab.color[2], alpha);
|
||||
//self.renderer.fillRectangleEx(x - 25, 10, width + 50, height + 50, skew);
|
||||
self.renderer.setColor(.{ curr_tab.color[0], curr_tab.color[1], curr_tab.color[2], alpha });
|
||||
self.renderer.fillRectangleEx(x - 25, 10, width + 50, height + 50, skew);
|
||||
}
|
||||
|
||||
// TODO: Set the Color depending on the Main Menu color
|
||||
|
@ -101,33 +101,28 @@ pub fn render(self: Self, main_menu: MainMenu) void {
|
|||
}
|
||||
|
||||
fn renderMenu(self: Self, x: i32, y: i32, tab: MenuTab, sel: usize, a: u8, selected: bool) void {
|
||||
_ = self;
|
||||
_ = x;
|
||||
_ = y;
|
||||
_ = tab;
|
||||
_ = sel;
|
||||
_ = a;
|
||||
|
||||
// White background
|
||||
//self.renderer.setColor(255, 255, 255, a);
|
||||
//self.renderer.fillRectangleEx(x, y, width, height, skew);
|
||||
self.renderer.setColor(.{ 255, 255, 255, a });
|
||||
self.renderer.fillRectangleEx(x, y, width, height, skew);
|
||||
//_ = sel;
|
||||
if (selected) {
|
||||
// Set color if selected
|
||||
//self.renderer.setColor(tab.color[0], tab.color[1], tab.color[2], a);
|
||||
self.renderer.setColor(.{ tab.color[0], tab.color[1], tab.color[2], a });
|
||||
} else {
|
||||
// Set black color, not selected
|
||||
//self.renderer.setColor(0, 0, 0, a);
|
||||
self.renderer.setColor(.{ 0, 0, 0, a });
|
||||
}
|
||||
|
||||
//const margin = 20;
|
||||
const margin = 20;
|
||||
|
||||
//self.renderer.setColorF(1, 1, 1, 1);
|
||||
self.renderer.drawText(
|
||||
tab.contents[sel].name,
|
||||
x + margin,
|
||||
y + margin,
|
||||
height - margin * 2,
|
||||
);
|
||||
|
||||
//var text = Renderer.Texture.fromText(tab.contents[sel].name, height - margin * 2);
|
||||
//self.renderer.renderTexture(text, x + margin, y + margin);
|
||||
|
||||
//self.renderer.fillRectangleEx(x + margin, y + margin, width - margin * 2, height - margin * 2, skew);
|
||||
//self.renderer.fillRectangleEx(x + width - 6, y, 6, height, skew);
|
||||
//self.renderer.fillRectangleEx(x + width - 12, y, 3, height, skew);
|
||||
//self.renderer.fillRectangleEx(x + margin, y + margin, width - margin * 2 - 12, height - margin * 2, skew);
|
||||
self.renderer.fillRectangleEx(x + width - 6, y, 6, height, skew);
|
||||
self.renderer.fillRectangleEx(x + width - 12, y, 3, height, skew);
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ const max_objects: usize = 16384;
|
|||
const quadSize: usize = 9 * 6;
|
||||
|
||||
pub fn init() !Self {
|
||||
rl.initWindow(640, 480, "USG", 60);
|
||||
rl.initWindow(1280, 720, "USG", 60);
|
||||
|
||||
var renderer = Self{};
|
||||
|
||||
|
@ -34,7 +34,7 @@ pub fn render(self: *Self) void {
|
|||
rl.endDrawing();
|
||||
rl.beginDrawing();
|
||||
|
||||
rl.clearBackground(.{232, 216, 166, 255});
|
||||
rl.clearBackground(.{ 232, 216, 166, 255 });
|
||||
|
||||
//self.setColor(.{0,0,0,255});
|
||||
self.fillRectangle(10, 10, 100, 100);
|
||||
|
|
Loading…
Reference in New Issue