Test SDL Image
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@ -1,3 +1,3 @@
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[submodule "lib/SDL.zig"]
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[submodule "lib/SDL.zig"]
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path = lib/SDL.zig
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path = lib/SDL.zig
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url = https://github.com/MasterQ32/SDL.zig.git
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url = ../SDL.zig
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@ -1 +1 @@
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Subproject commit 360e5ea16ae911ec30d72ec539c201bcb26ffa73
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Subproject commit ab6ef00008f28f70a2dac89a949ad6685d8405ad
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@ -105,7 +105,6 @@ pub fn tick(self: *Self) State {
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self.piece.timer_dropped.stop();
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self.piece.timer_dropped.stop();
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self.piece.dropped = true;
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self.piece.dropped = true;
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}
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}
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// Repeat Right
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// Repeat Right
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// DAS
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// DAS
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@ -36,6 +36,7 @@ pub fn main() !void {
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var current_state: State = main_menu.state;
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var current_state: State = main_menu.state;
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_ = SDL.SDL_SetRenderDrawBlendMode(renderer, SDL.SDL_BLENDMODE_BLEND);
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_ = SDL.SDL_SetRenderDrawBlendMode(renderer, SDL.SDL_BLENDMODE_BLEND);
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_ = SDL.IMG_Init(SDL.IMG_INIT_JPG);
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mainLoop: while (true) {
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mainLoop: while (true) {
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var ev: SDL.SDL_Event = undefined;
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var ev: SDL.SDL_Event = undefined;
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