Add color rendering
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@ -63,12 +63,8 @@ pub fn fillRectangleEx(self: *Self, x: i32, y: i32, w: i32, h: i32, skew_x: i32)
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const downLeft = [_]f32{ xf - skew_x_offset, yf + hf };
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const downLeft = [_]f32{ xf - skew_x_offset, yf + hf };
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const downRight = [_]f32{ xf + wf - skew_x_offset, yf + hf };
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const downRight = [_]f32{ xf + wf - skew_x_offset, yf + hf };
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const color = Color{0,0,0,255};
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rl.drawTriangle(upLeft, downLeft, upRight, self.color);
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rl.drawTriangle(downLeft, downRight, upRight, self.color);
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_ = self;
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rl.drawTriangle(upLeft, downLeft, upRight, color);
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rl.drawTriangle(downLeft, downRight, upRight, color);
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}
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}
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pub fn setColor(self: *Self, color: Color) void {
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pub fn setColor(self: *Self, color: Color) void {
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