Implement timers
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parent
4f3599fa42
commit
fb9968c19f
12
src/Game.zig
12
src/Game.zig
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@ -65,12 +65,12 @@ pub fn init(renderer: *Renderer.Renderer) Self {
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.held = null,
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.renderer = Renderer.init(renderer),
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.timer_down = Timer.init(50),
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.timer_left_arr = Timer.init(50),
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.timer_left_das = Timer.init(200),
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.timer_right_arr = Timer.init(50),
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.timer_right_das = Timer.init(200),
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.timer_gravity = Timer.init(200),
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.timer_down = Timer.init(0.05),
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.timer_left_arr = Timer.init(0.05),
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.timer_left_das = Timer.init(0.2),
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.timer_right_arr = Timer.init(0.05),
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.timer_right_das = Timer.init(0.2),
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.timer_gravity = Timer.init(0.2),
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};
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// Get a piece from the bag
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@ -58,7 +58,7 @@ pub fn init(piece_type: Type) Self {
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.col = (Grid.ncolumns / 2) - (ncols / 2),
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.piece_type = piece_type,
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.timer_dropped = Timer.init(500),
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.timer_dropped = Timer.init(0.5),
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.structure = switch (piece_type) {
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Type.o => .{
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@ -1,13 +1,13 @@
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//const SDL = @import("sdl2");
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const Self = @This();
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started: bool,
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initial: u64,
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progress: u64,
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target: u64,
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const getTime = @import("raylib.zig").getTime;
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pub fn init(target: u64) Self {
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started: bool,
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initial: f64,
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progress: f64,
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target: f64,
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pub fn init(target: f64) Self {
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return Self{
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.started = false,
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.initial = 0,
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@ -19,12 +19,12 @@ pub fn init(target: u64) Self {
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pub fn start(self: *Self) void {
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self.started = true;
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self.progress = 0;
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//self.initial = SDL.getTicks64();
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self.initial = getTime();
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}
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pub fn finished(self: *Self) bool {
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if (self.started) {
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//self.progress = SDL.getTicks64() - self.initial;
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self.progress = getTime() - self.initial;
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if (self.progress >= self.target) {
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return true;
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} else return false;
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@ -35,7 +35,7 @@ pub fn finished(self: *Self) bool {
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pub fn reset(self: *Self) void {
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self.progress = 0;
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//self.initial = SDL.getTicks64();
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self.initial = getTime();
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}
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pub fn stop(self: *Self) void {
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@ -73,3 +73,7 @@ pub fn getScreenWidth() i32 {
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pub fn getScreenHeight() i32 {
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return c.GetScreenHeight();
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}
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pub fn getTime() f64 {
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return c.GetTime();
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}
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