Menu navigation
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6163a5bbcb
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@ -1,5 +1,6 @@
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const std = @import("std");
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const SDL = @import("sdl2");
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const range = @import("utils.zig").range;
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const MenuSelection = @import("MainMenu/MenuSelection.zig");
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const MenuTab = @import("MainMenu/MenuTab.zig");
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@ -19,17 +20,19 @@ action_list: [5]Action = .{
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},
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tab_list: [3]MenuTab = .{
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MenuTab.init("1P", .{245, 155, 20}, &.{
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MenuTab.init("1P", .{ 245, 155, 20 }, &.{
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MenuSelection.init("Play", play),
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MenuSelection.init("Print", print),
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}),
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MenuTab.init("Options", .{162, 86, 179}, &.{
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MenuTab.init("Options", .{ 162, 86, 179 }, &.{
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MenuSelection.init("Play", play),
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MenuSelection.init("Print", print),
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}),
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MenuTab.init("Online", .{105, 179, 86}, &.{
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MenuTab.init("Online", .{ 105, 179, 86 }, &.{
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MenuSelection.init("Play", play),
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MenuSelection.init("Print", print),
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MenuSelection.init("Print", print),
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MenuSelection.init("Print", print),
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}),
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},
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@ -37,7 +40,6 @@ renderer: Renderer,
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// Current tab and selection index
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tab: usize = 0,
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sel: usize = 0,
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state: State = State.main_menu,
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@ -48,8 +50,33 @@ pub fn init(renderer: *Renderer.Renderer) Self {
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return Self{ .renderer = Renderer.init(renderer) };
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}
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pub fn getSel(self: Self) MenuSelection {
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return self.tab_list[self.tab].contents[self.sel];
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pub fn getSel(self: Self, offset: i32) MenuSelection {
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return self.tab_list[self.tab].contents[self.getSelIdx(offset)];
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}
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pub fn getSelIdx(self: Self, offset: i32) usize {
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const len = @intCast(i32, self.getTab().contents.len);
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const sel = @intCast(i32, self.getTab().sel);
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var ret: i32 = undefined;
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if (offset < 0) {
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ret = sel;
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for (range(@intCast(usize, -offset))) |_| {
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ret -= 1;
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if (ret < 0) {
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ret = len - 1;
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}
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}
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//ret = len - @mod(-offset - sel, len - 1);
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//ret = @mod(0, 2);
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std.debug.print("len {},offset {},ret {}, sel {}\n", .{ len, offset, ret, sel });
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} else {
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ret = @mod(offset + sel, len);
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std.debug.print("len {},offset {},ret {}, sel {}\n", .{ len, offset, ret, sel });
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}
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return @intCast(usize, ret);
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}
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pub fn getTab(self: Self) MenuTab {
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@ -111,16 +138,20 @@ fn actionTabRight(self: *Self) void {
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}
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fn actionSelDown(self: *Self) void {
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self.sel += 1;
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self.sel %= self.tab_list[self.tab].contents.len;
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self.tab_list[self.tab].sel = self.getSelIdx(1);
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}
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fn actionSelUp(self: *Self) void {
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if (self.sel == 0) self.sel = self.tab_list[self.tab].contents.len - 1 else self.sel -= 1;
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// if (self.tab_list[self.tab].sel == 0) {
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// self.tab_list[self.tab].sel = self.tab_list[self.tab].contents.len - 1;
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// } else {
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// self.tab_list[self.tab].sel -= 1;
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// }
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self.tab_list[self.tab].sel = self.getSelIdx(-1);
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}
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fn actionSelect(self: *Self) void {
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const action = self.getSel().action;
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const action = self.getSel(0).action;
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@call(.{}, action, .{self});
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}
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@ -8,6 +8,7 @@ name: []const u8,
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contents: []MenuSelection,
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contents_buffer: [50]MenuSelection,
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color: [3]u8, // Make this const
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sel: usize = 0,
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pub fn init(name: []const u8, color: [3]u8, contents: []const MenuSelection) Self {
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var ret = Self{
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@ -1,6 +1,9 @@
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const SDL = @import("sdl2");
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const MainMenu = @import("../MainMenu.zig");
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const MenuTab = @import("MenuTab.zig");
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const range = @import("../utils.zig").range;
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pub const Renderer = @import("../Renderer.zig");
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const color = @import("../color.zig");
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@ -9,64 +12,130 @@ const Self = @This();
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renderer: *Renderer,
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const skew = 20;
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const y_spacing = 20;
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const x_spacing = 300;
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const width = 200;
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const height = 60;
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pub fn init(renderer: *Renderer) Self {
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return Self{
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.renderer = renderer,
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};
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}
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pub fn render(self: Self, main_menu: MainMenu) void {
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const y_spacing = 20;
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const x_spacing = 300;
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const width = 200;
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const height = 60;
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const tabs = [_]usize{
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main_menu.getPrevTab(),
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main_menu.tab,
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main_menu.getNextTab(),
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};
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const skew = 20;
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for (tabs) |tab, tab_i| {
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const curr_tab = main_menu.tab_list[tab];
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// Auxiliary variables to claculate the center of the screen
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const wsize = self.renderer.getOutputSize();
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const screen_width = @intCast(usize, wsize.width);
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const total_spacing = (tabs.len-1) * x_spacing;
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const total_spacing = (tabs.len - 1) * x_spacing;
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const total_width = tabs.len * width;
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//const screen_height = @intCast(usize, wsize.height);
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// Current selection vertical offset
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const sel_y_offset = y_spacing * 12;
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// Number of items below selection
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//const n_sel_below = (screen_height - sel_y_offset) / (height + y_spacing);
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// Number of items below selection
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//const n_sel_above = (sel_y_offset) / (height + y_spacing);
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// Move it from the left to the center
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const centering = (screen_width - (total_width + total_spacing)) / 2;
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const x = @intCast(i32, tab_i * (width + x_spacing) + centering);
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for (curr_tab.contents) |_, sel_i| {
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const y = @intCast(i32, 10 + (height + y_spacing) * sel_i) + 100;
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// Transparency depending on tab at the middle
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var alpha: u8 = 100;
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if (tab_i == 1) {
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alpha = 255;
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}
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// Current selection
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{
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const y = @intCast(i32, sel_y_offset);
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// TODO: The shadow should be static, it is easier like this rn tho
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if (main_menu.sel == sel_i and tab_i == 1) {
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if (tab_i == 1) {
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// Shadow
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self.renderer.setColor(0, 0, 0, 30);
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self.renderer.fillRectangleEx(x+10, y+10, width, height, skew);
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self.renderer.fillRectangleEx(x + 10, y + 10, width, height, skew);
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}
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self.renderer.setColor(255, 255, 255, 255);
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self.renderer.fillRectangleEx(x, y, width, height, skew);
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self.renderer.setColor(0, 0, 0, 255);
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if (main_menu.sel == sel_i and tab_i == 1) {
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self.renderer.setColor(curr_tab.color[0], curr_tab.color[1], curr_tab.color[2], 255);
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}
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const margin = 20;
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self.renderer.fillRectangleEx(x + margin, y + margin, width - margin*2 , height - margin*2, skew);
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self.renderer.fillRectangleEx(x + width-6, y, 6, height, skew);
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self.renderer.fillRectangleEx(x + width-12, y, 3, height, skew);
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self.renderMenu(x, y, curr_tab, curr_tab.sel, alpha, true);
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}
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self.renderer.setColor(curr_tab.color[0], curr_tab.color[1], curr_tab.color[2], 255);
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self.renderer.fillRectangleEx(x-25, 10, width+50, height+50, skew);
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// {
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// for (range(n_sel_below)) |_, i| {
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// const aux_sel: i32 = @intCast(i32, i + 1);
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// const curr_sel: usize = main_menu.getSelIdx(aux_sel);
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// const y = @intCast(i32, sel_y_offset + ((y_spacing + height) * (aux_sel)));
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// self.renderMenu(x, y, curr_tab, curr_sel, alpha, false);
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// }
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// }
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// for (curr_tab.contents) |_, sel_i| {
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// const y = @intCast(i32, 10 + (height + y_spacing) * sel_i) + 100;
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// // TODO: The shadow should be static, it is easier like this rn tho
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// if (curr_tab.sel == sel_i) {
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// if (tab_i == 1) {
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// // Shadow
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// self.renderer.setColor(0, 0, 0, 30);
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// self.renderer.fillRectangleEx(x+10, y+10, width, height, skew);
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// }
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// // White background
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// self.renderer.setColor(255, 255, 255, alpha);
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// self.renderer.fillRectangleEx(x, y, width, height, skew);
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// // Set color if selected
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// self.renderer.setColor(curr_tab.color[0], curr_tab.color[1], curr_tab.color[2], alpha);
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// } else {
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// // White background
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// self.renderer.setColor(255, 255, 255, alpha);
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// self.renderer.fillRectangleEx(x, y, width, height, skew);
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// // Set black color, not selected
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// self.renderer.setColor(0, 0, 0, alpha);
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// }
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// const margin = 20;
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// self.renderer.fillRectangleEx(x + margin, y + margin, width - margin*2 , height - margin*2, skew);
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// self.renderer.fillRectangleEx(x + width-6, y, 6, height, skew);
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// self.renderer.fillRectangleEx(x + width-12, y, 3, height, skew);
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// }
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// Tab header
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self.renderer.setColor(curr_tab.color[0], curr_tab.color[1], curr_tab.color[2], alpha);
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self.renderer.fillRectangleEx(x - 25, 10, width + 50, height + 50, skew);
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}
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}
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fn renderMenu(self: Self, x: i32, y: i32, tab: MenuTab, sel: usize, a: u8, selected: bool) void {
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// White background
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self.renderer.setColor(255, 255, 255, a);
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self.renderer.fillRectangleEx(x, y, width, height, skew);
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_ = sel;
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if (selected) {
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// Set color if selected
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self.renderer.setColor(tab.color[0], tab.color[1], tab.color[2], a);
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} else {
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// Set black color, not selected
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self.renderer.setColor(0, 0, 0, a);
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}
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const margin = 20;
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self.renderer.fillRectangleEx(x + margin, y + margin, width - margin * 2, height - margin * 2, skew);
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self.renderer.fillRectangleEx(x + width - 6, y, 6, height, skew);
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self.renderer.fillRectangleEx(x + width - 12, y, 3, height, skew);
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}
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@ -103,7 +103,7 @@ pub fn init() !Self {
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}
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pub fn render(self: *Self) void {
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std.debug.print("Number of rendered elements: {}\n", .{self.test_counter});
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//std.debug.print("Number of rendered elements: {}\n", .{self.test_counter});
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self.test_counter = 0;
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self.buffer.data(f32, &self.vbo, .static_draw);
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@ -172,24 +172,24 @@ pub fn fillRectangleEx(self: *Self, x: i32, y: i32, w: i32, h: i32, skew_x: i32)
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const i = self.vbo_index;
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const vertex_data = [36]f32{
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xf + skew_x_offset, yf, // up-left
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xf + skew_x_offset, yf, // up-left
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self.color[0], self.color[1],
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self.color[2], self.color[3],
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xf + wf + skew_x_offset, yf, // up-right
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self.color[0], self.color[1],
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self.color[2], self.color[3],
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xf - skew_x_offset, yf + hf, // down-left
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self.color[0], self.color[1],
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self.color[2], self.color[3],
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xf + wf - skew_x_offset, yf + hf, // down-right
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self.color[0], self.color[1],
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self.color[2], self.color[3],
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xf + wf + skew_x_offset, yf, // up-right
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self.color[0], self.color[1],
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self.color[2], self.color[3],
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xf - skew_x_offset, yf + hf, // down-left
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self.color[0], self.color[1],
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self.color[2], self.color[3],
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self.color[2], self.color[3],
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xf + wf + skew_x_offset, yf, // up-right
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self.color[0], self.color[1],
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self.color[2], self.color[3],
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xf - skew_x_offset, yf + hf, // down-left
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self.color[0], self.color[1],
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self.color[2], self.color[3],
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xf + wf - skew_x_offset, yf + hf, // down-right
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self.color[0], self.color[1],
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self.color[2], self.color[3],
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xf + wf + skew_x_offset, yf, // up-right
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self.color[0], self.color[1],
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self.color[2], self.color[3],
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xf - skew_x_offset, yf + hf, // down-left
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self.color[0], self.color[1],
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self.color[2], self.color[3],
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};
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std.mem.copy(f32, self.vbo[i .. i + 36], &vertex_data);
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self.vbo_index += 36;
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@ -37,7 +37,7 @@ pub fn main() !void {
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const delay = SDL.getTicks64() - start;
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std.debug.print("{} ms\n", .{delay});
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//std.debug.print("{} ms\n", .{delay});
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if (delay < 17) {
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SDL.delay(17 - @intCast(u32, delay));
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}
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