const SDL = @import("sdl2"); const Bag = @import("bag.zig"); const Piece = @import("piece.zig"); pub fn render(renderer: *SDL.SDL_Renderer, bag: Bag, cell_size: i32, pos_x: i32, pos_y: i32) void { for (bag.contents[0..5]) |_, i| { if (bag.contents[i]) |piece_type| { Piece.init(piece_type).render(renderer, cell_size, pos_x, pos_y + @intCast(i32, i) * cell_size * 4); } } }