fix: Do reset the gameover timer when station is reached
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@ -61,6 +61,7 @@ func _on_area_area_entered(area: Area3D) -> void:
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if area.name == "StationArea":
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if area.name == "StationArea":
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stage_counter += 1
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stage_counter += 1
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station_reached.emit()
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station_reached.emit()
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$TimeLimit.start()
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func _on_area_area_exited(area: Area3D) -> void:
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func _on_area_area_exited(area: Area3D) -> void:
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