fix: Do reset the gameover timer when station is reached

This commit is contained in:
Dendy 2026-03-05 13:47:10 +01:00
parent 63395dd5cb
commit 13c820909b
1 changed files with 1 additions and 0 deletions

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@ -61,6 +61,7 @@ func _on_area_area_entered(area: Area3D) -> void:
if area.name == "StationArea":
stage_counter += 1
station_reached.emit()
$TimeLimit.start()
func _on_area_area_exited(area: Area3D) -> void: