feat: Create and integrate spawn scene
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parent
6704b3e4f0
commit
195a5e619f
3
level.gd
3
level.gd
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@ -8,6 +8,7 @@ extends Node3D
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var pedestrian_scn = preload("res://pedestrian.tscn")
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var chunk_scn = preload("res://chunk.tscn")
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var station_scn = preload("res://station.tscn")
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var spawn_scn = preload("res://spawn.tscn")
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func dir_to_vector(dir: int) -> Vector2i:
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assert(dir >= 0 and dir <= 3)
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@ -71,6 +72,8 @@ func _ready() -> void:
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var new_chunk = null
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if Vector2i(x,y) == station:
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new_chunk = station_scn.instantiate()
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if Vector2i(x,y) == spawn:
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new_chunk = spawn_scn.instantiate()
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else:
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new_chunk = chunk_scn.instantiate()
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new_chunk.position = Vector3(x * Global.chunk_size+1, 0, y * Global.chunk_size+1)
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@ -0,0 +1,16 @@
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[gd_scene format=3 uid="uid://m45422rsfnmh"]
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[ext_resource type="Script" uid="uid://e3kpo73hvthu" path="res://station.gd" id="1_3a72r"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_kdh3y"]
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size = Vector2(150, 150)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eoxb4"]
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albedo_color = Color(0.4, 0.3126, 0.172, 1)
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[node name="Spawn" type="Node3D" unique_id=1195945545]
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script = ExtResource("1_3a72r")
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[node name="Mesh" type="MeshInstance3D" parent="." unique_id=651037282]
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mesh = SubResource("PlaneMesh_kdh3y")
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surface_material_override/0 = SubResource("StandardMaterial3D_eoxb4")
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